Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
The Food Analogy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RenleyRenfield" data-source="post: 9884628" data-attributes="member: 7044197"><p>I am gonna back this statement up here. I think [USER=20564]@Blue[/USER] is correct.</p><p></p><p>When I GM, and <strong>I am being treated like "the chef" I am not having fun</strong>. Because it means players "made me cook and serve it all up" They then pushed buttons, ate the plot and contributed nothing but consume and review. </p><p></p><p>BUT... when I am with 'the kitchen crew' and <strong>we are <em>all</em> cooking - I am having soooooo much fun!</strong> Sure, I stocked the fridge with the game system, and I prepped the ingredients with a plot of sorts. But they RUN with it, they MAKE it into something special and I am just playing, at most, head chef, keeping ideas flowing, keeping burners on, pots full of pressure and so on. </p><p></p><p>I think the food analogy of [USER=467]@Reynard[/USER] works, but it works better if we are all the kitchen (and if we are making a podcast, then the viewers are the customers eating our food).</p><p></p><p>I like game where a bunch of the night the players or the dice added net-new ideas to the game, and added plots where none were before. I am not talking about that one oddball player who always wants to run off and do side stuff, I mean genuine <em>"oh, I thought we were gonna just bargain for better domains, but now we are plotting to overthrow the Prince now, and you are making bargains that are really dangerous but...ok let's see where this goes!"</em></p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9884628, member: 7044197"] I am gonna back this statement up here. I think [USER=20564]@Blue[/USER] is correct. When I GM, and [B]I am being treated like "the chef" I am not having fun[/B]. Because it means players "made me cook and serve it all up" They then pushed buttons, ate the plot and contributed nothing but consume and review. BUT... when I am with 'the kitchen crew' and [B]we are [I]all[/I] cooking - I am having soooooo much fun![/B] Sure, I stocked the fridge with the game system, and I prepped the ingredients with a plot of sorts. But they RUN with it, they MAKE it into something special and I am just playing, at most, head chef, keeping ideas flowing, keeping burners on, pots full of pressure and so on. I think the food analogy of [USER=467]@Reynard[/USER] works, but it works better if we are all the kitchen (and if we are making a podcast, then the viewers are the customers eating our food). I like game where a bunch of the night the players or the dice added net-new ideas to the game, and added plots where none were before. I am not talking about that one oddball player who always wants to run off and do side stuff, I mean genuine [I]"oh, I thought we were gonna just bargain for better domains, but now we are plotting to overthrow the Prince now, and you are making bargains that are really dangerous but...ok let's see where this goes!"[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Food Analogy
Top