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<blockquote data-quote="mips42" data-source="post: 6369105" data-attributes="member: 6746242"><p>It's a good start. There seems to be a place for all and all seem to have a role.</p><p> For me, the next step would be figuring out where the roads and rivers lead and get some general ideas about those places. You don't need a lot, but some.</p><p> Once you have a decent idea of your town and, say, the surrounding 100 miles, I'd start figuring out who your prime movers are, what they're doing, why they're doing it, how it affects your town and it's people and, finally, Can the players affect it. Do they even WANT to?</p><p> <strong>Example 1:</strong></p><p> Maybe the local lord wants to bring an army through the area. If so, he'll likely need to 'commandeer' the inn and several, if not all, of the local farmhouses, at least for a while. How do the people feel about this? Are the players part of the army? Is the lord just? Is the troop movement part of a larger plot to annex a neighboring Lords' land and, if so, how do the people feel about that? Etc.</p><p><strong>Example 2:</strong></p><p> Maybe the Orcs have a new, powerful and charismatic leader who is gathering various small tribes into one massive tribe so he can finally take his place alongside the other races. The movement of the monsters is likely to upset the trade routes and, possibly, bring them into direct conflict with the town. Can the town defend itself against this new threat or does it need the PC's help? Is a full confrontation the smart thing to do? Is it even possible?</p><p> Maybe the Lord from example one is moving the troops to try and bolster his borders against the monstrous horde in example 2...</p><p> Jut start asking questions like this. You don't need to know all the answers right away but this will lead you to other questions that you MIGHT need to know right away.</p><p>Once you have enough questions and answers (only you can determine when this is) you can start building a framework for the Adventure the PC's can undertake.</p><p> Good luck, good job on getting this far (lots of prospective DM's don't) and don't worry about it being The Hobbit or anything fantastic. If you and your players have fun, you've won.</p></blockquote><p></p>
[QUOTE="mips42, post: 6369105, member: 6746242"] It's a good start. There seems to be a place for all and all seem to have a role. For me, the next step would be figuring out where the roads and rivers lead and get some general ideas about those places. You don't need a lot, but some. Once you have a decent idea of your town and, say, the surrounding 100 miles, I'd start figuring out who your prime movers are, what they're doing, why they're doing it, how it affects your town and it's people and, finally, Can the players affect it. Do they even WANT to? [B]Example 1:[/B] Maybe the local lord wants to bring an army through the area. If so, he'll likely need to 'commandeer' the inn and several, if not all, of the local farmhouses, at least for a while. How do the people feel about this? Are the players part of the army? Is the lord just? Is the troop movement part of a larger plot to annex a neighboring Lords' land and, if so, how do the people feel about that? Etc. [B]Example 2:[/B] Maybe the Orcs have a new, powerful and charismatic leader who is gathering various small tribes into one massive tribe so he can finally take his place alongside the other races. The movement of the monsters is likely to upset the trade routes and, possibly, bring them into direct conflict with the town. Can the town defend itself against this new threat or does it need the PC's help? Is a full confrontation the smart thing to do? Is it even possible? Maybe the Lord from example one is moving the troops to try and bolster his borders against the monstrous horde in example 2... Jut start asking questions like this. You don't need to know all the answers right away but this will lead you to other questions that you MIGHT need to know right away. Once you have enough questions and answers (only you can determine when this is) you can start building a framework for the Adventure the PC's can undertake. Good luck, good job on getting this far (lots of prospective DM's don't) and don't worry about it being The Hobbit or anything fantastic. If you and your players have fun, you've won. [/QUOTE]
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