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<blockquote data-quote="Pants" data-source="post: 1612713" data-attributes="member: 8849"><p><strong>MONADIC DEVA</strong></p><p><strong>Medium Outsider (Deva, Extraplanar, Good)</strong></p><p><strong>Hit Dice</strong>: 12d8+48 (102 hp)</p><p><strong>Initiative</strong>: +3</p><p><strong>Speed</strong>: 40 ft. (8 squares), fly 80 ft. (good)</p><p><strong>Armor Class</strong>: 29 (+3 Dex, +16 natural), touch 13, flat-footed 26</p><p><strong>Base Attack/Grapple</strong>: +12/+19</p><p><strong>Attack</strong>: <em>+2 adamantine heavy mace</em> +22 melee (1d8+9) or slam +19 melee (2d4+7)</p><p><strong>Full Attack</strong>: <em>+2 adamantine heavy mace</em> +22/+17/+12 melee (1d8+9) or 2 slams +19 melee (2d4+7)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Celestial reverence, smite, spell-like abilities</p><p><strong>Special Qualities</strong>: Damage reduction 10/evil, death’s protection, darkvision 60 ft., elemental attunement, immunity to cold, electricity, petrification, and poison, resistance to fire 10, spell resistance 25, tongues, uncanny dodge</p><p><strong>Saves</strong>: Fort +12, Ref +11, Will +12</p><p><strong>Abilities</strong>: Str 25, Dex 16, Con 19, Int 18, Wis 19, Cha 19</p><p><strong>Skills</strong>: Concentration +19, Diplomacy +23, Escape Artist +18, Intimidate +19, Knowledge (any three) +19, Listen +19, Move Silently +18, Sense Motive +19, Spellcraft +19, Spot +19</p><p><strong>Feats</strong>: Cleave, Great Cleave, Improved Sunder, Power Attack, Weapon Focus (heavy mace)</p><p><strong>Environment</strong>: Any good-aligned plane</p><p><strong>Organization</strong>: Solitary, pair, or squad (3-6)</p><p><strong>Challenge Rating</strong>: 13</p><p><strong>Treasure</strong>: No coins; standard goods plus <em>+2 adamantine heavy mace</em></p><p><strong>Alignment</strong>: Always good (any)</p><p><strong>Advancement</strong>: 13-24 HD (medium); 25-36 HD (large)</p><p></p><p><em>This tall humanoid of regal bearing has dark brown skin, jet-black hair that hangs about its head, and piercing, emerald eyes. Two wings of dark, brown feathers sprout from its back. </em></p><p></p><p>The monadic devas serve as the celestial agents in the Inner Planes. They are naturally attuned to the effects of the various elemental, paraelemental, and quasi-elemental planes and are often encountered there on various holy quests or missions. </p><p>Monadic devas stand 6 feet tall and weigh 190 pounds.</p><p></p><p><strong>COMBAT</strong></p><p>Monadic devas relish the chance to enter into combat and fight evil hand-to-hand. They dominate any elemental foes before wading into combat with their cherished <em>+2 adamantine heavy mace</em>.</p><p>A monadic deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p><strong>Celestial Reverence (Su)</strong>: Will saves of DC 20. <em>Daylight</em> radius of 15 feet. The save DC is Charisma based.</p><p><strong>Death’s Protection (Ex)</strong>: Monadic devas are immune to ability damage, energy drain, and <em>death</em> effects.</p><p><strong>Elemental Attunement (Ex)</strong>: Monadic devas are immune to the effects of the elemental planes. They can also breathe normally in any environment as if wearing a <em>necklace of adaptation</em>.</p><p><strong>Smite (Su)</strong>: Three times per day, a monadic deva can attempt to smite a foe. It gains a +4 bonus to its attack and deals additional damage equal to its Hit Dice (+12).</p><p><strong>Spell-Like Abilities</strong>: At will – <em>aid, continual flame, detect evil, discern lies </em>(DC 18), <em>dispel magic, holy smite</em> (DC 18), <em>invisibility</em> (self only), <em>mirror image, polymorph</em> (self only), <em>remove curse</em> (DC 17), <em>remove disease</em> (DC 17), <em>remove fear</em> (DC 16); 7/day – <em>cure light wounds</em> (DC 15); 3/day – <em>cure serious wounds</em> (DC 17), <em>dispel evil</em> (DC 19), <em>ethereal jaunt, hold monster </em>(DC 19); 1/day – <em>dominate monster</em> (elementals only) (DC 23), <em>heal</em> (DC 20), <em>holy word</em> (DC 21). Caster level 12th. The save DC’s are Charisma based.</p><p><strong>Uncanny Dodge (Ex)</strong>: An monadic deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue.</p><p><strong>Skills</strong>: Monadic devas are highly alert creatures. They have a +4 racial bonus on Spot and Listen checks.</p></blockquote><p></p>
[QUOTE="Pants, post: 1612713, member: 8849"] [b]MONADIC DEVA[/b] [b]Medium Outsider (Deva, Extraplanar, Good)[/b] [b]Hit Dice[/b]: 12d8+48 (102 hp) [b]Initiative[/b]: +3 [b]Speed[/b]: 40 ft. (8 squares), fly 80 ft. (good) [b]Armor Class[/b]: 29 (+3 Dex, +16 natural), touch 13, flat-footed 26 [b]Base Attack/Grapple[/b]: +12/+19 [b]Attack[/b]: [i]+2 adamantine heavy mace[/i] +22 melee (1d8+9) or slam +19 melee (2d4+7) [b]Full Attack[/b]: [i]+2 adamantine heavy mace[/i] +22/+17/+12 melee (1d8+9) or 2 slams +19 melee (2d4+7) [b]Space/Reach[/b]: 5 ft./5 ft. [b]Special Attacks[/b]: Celestial reverence, smite, spell-like abilities [b]Special Qualities[/b]: Damage reduction 10/evil, death’s protection, darkvision 60 ft., elemental attunement, immunity to cold, electricity, petrification, and poison, resistance to fire 10, spell resistance 25, tongues, uncanny dodge [b]Saves[/b]: Fort +12, Ref +11, Will +12 [b]Abilities[/b]: Str 25, Dex 16, Con 19, Int 18, Wis 19, Cha 19 [b]Skills[/b]: Concentration +19, Diplomacy +23, Escape Artist +18, Intimidate +19, Knowledge (any three) +19, Listen +19, Move Silently +18, Sense Motive +19, Spellcraft +19, Spot +19 [b]Feats[/b]: Cleave, Great Cleave, Improved Sunder, Power Attack, Weapon Focus (heavy mace) [b]Environment[/b]: Any good-aligned plane [b]Organization[/b]: Solitary, pair, or squad (3-6) [b]Challenge Rating[/b]: 13 [b]Treasure[/b]: No coins; standard goods plus [i]+2 adamantine heavy mace[/i] [b]Alignment[/b]: Always good (any) [b]Advancement[/b]: 13-24 HD (medium); 25-36 HD (large) [i]This tall humanoid of regal bearing has dark brown skin, jet-black hair that hangs about its head, and piercing, emerald eyes. Two wings of dark, brown feathers sprout from its back. [/i] The monadic devas serve as the celestial agents in the Inner Planes. They are naturally attuned to the effects of the various elemental, paraelemental, and quasi-elemental planes and are often encountered there on various holy quests or missions. Monadic devas stand 6 feet tall and weigh 190 pounds. [b]COMBAT[/b] Monadic devas relish the chance to enter into combat and fight evil hand-to-hand. They dominate any elemental foes before wading into combat with their cherished [i]+2 adamantine heavy mace[/i]. A monadic deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction. [b]Celestial Reverence (Su)[/b]: Will saves of DC 20. [i]Daylight[/i] radius of 15 feet. The save DC is Charisma based. [b]Death’s Protection (Ex)[/b]: Monadic devas are immune to ability damage, energy drain, and [i]death[/i] effects. [b]Elemental Attunement (Ex)[/b]: Monadic devas are immune to the effects of the elemental planes. They can also breathe normally in any environment as if wearing a [i]necklace of adaptation[/i]. [b]Smite (Su)[/b]: Three times per day, a monadic deva can attempt to smite a foe. It gains a +4 bonus to its attack and deals additional damage equal to its Hit Dice (+12). [b]Spell-Like Abilities[/b]: At will – [i]aid, continual flame, detect evil, discern lies [/i](DC 18), [i]dispel magic, holy smite[/i] (DC 18), [i]invisibility[/i] (self only), [i]mirror image, polymorph[/i] (self only), [i]remove curse[/i] (DC 17), [i]remove disease[/i] (DC 17), [i]remove fear[/i] (DC 16); 7/day – [i]cure light wounds[/i] (DC 15); 3/day – [i]cure serious wounds[/i] (DC 17), [i]dispel evil[/i] (DC 19), [i]ethereal jaunt, hold monster [/i](DC 19); 1/day – [i]dominate monster[/i] (elementals only) (DC 23), [i]heal[/i] (DC 20), [i]holy word[/i] (DC 21). Caster level 12th. The save DC’s are Charisma based. [b]Uncanny Dodge (Ex)[/b]: An monadic deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue. [b]Skills[/b]: Monadic devas are highly alert creatures. They have a +4 racial bonus on Spot and Listen checks. [/QUOTE]
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