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<blockquote data-quote="Pants" data-source="post: 1612748" data-attributes="member: 8849"><p><strong>MOVANIC DEVA</strong></p><p><strong>Medium Outsider (Deva, Extraplanar, Good)</strong></p><p><strong>Hit Dice</strong>: 10d8+40 (85 hp)</p><p><strong>Initiative</strong>: +9</p><p><strong>Speed</strong>: 40 ft. (8 squares), fly 80 ft. (good)</p><p><strong>Armor Class</strong>: 28 (+6 Dex, +12 natural), touch 16, flat-footed 22</p><p><strong>Base Attack/Grapple</strong>: +10/+14</p><p><strong>Attack</strong>: <em>+1 holy flaming greatsword</em> +16 melee (2d6+7 plus 1d6 fire plus 2d6 holy) or slam +14 melee (1d6+4)</p><p><strong>Full Attack</strong>: <em>+1 holy flaming greatsword</em> +16/+11 melee (2d6+7 plus 1d6 fire plus 2d6 holy) or 2 slams +14 melee (1d6+4)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Celestial reverence, spell-like abilities, spells</p><p><strong>Special Qualities</strong>: Damage reduction 10/evil, darkvision 60 ft., deflection, immunity to cold, electricity, petrification, and poison, regeneration 3, resistance to fire 10, spell resistance 24, tongues</p><p><strong>Saves</strong>: Fort +11, Ref +13, Will +10</p><p><strong>Abilities</strong>: Str 18, Dex 22, Con 18, Int 18, Wis 16, Cha 18</p><p><strong>Skills</strong>: Bluff +17, Concentration +17, Diplomacy +19, Escape Artist +19, Hide +19, Knowledge (any two) +17, Listen +16, Move Silently +19, Spellcraft +17 (+19 when deciphering scrolls), Spot +16, Use Magic Device +17 (+19 when using scrolls)</p><p><strong>Feats</strong>: Combat Reflexes, Deflect Arrows (b), Dodge, Improved Initiative, Weapon Focus (greatsword)</p><p><strong>Environment</strong>: Any good-aligned plane</p><p><strong>Organization</strong>: Solitary, pair, or group (3-6)</p><p><strong>Challenge Rating</strong>: 12</p><p><strong>Treasure</strong>: Standard plus <em>+1 holy flaming greatsword</em></p><p><strong>Alignment</strong>: Always good (any)</p><p><strong>Advancement</strong>: 11-20 HD (medium); 21-30 HD (large)</p><p></p><p><em>Standing before you is a tall, muscular humanoid with pale, milky skin, flowing, silvery hair, and eyes that seem to glow with a white light. In its hands is an intricately crafted greatsword that seems to burn with a heavenly light.</em></p><p></p><p>Movanic devas are commonly sent to the material planes in order to aid mortal heroes against the forces of evil. When on the material plane, they make use of their <em>polymorph</em> ability to appear less alien to the local races.</p><p>Movanic devas are terrible to behold in battle, either when wielding their <em>+1 holy flaming greatsword</em> or when using their impressive array of spells and spell-like abilities. Thus they are greatly feared by both evil mortals and fiends.</p><p>Movanic devas stand 6-1/2 feet tall and weigh 140 pounds.</p><p></p><p><strong>COMBAT</strong></p><p>Movanic devas are awesome defenders of righteousness. They typically prefer to use their <em>+1 holy flaming greatsword</em> in battle, but they won’t hesitate to hang back and utilize their spells or spell-like abilities.</p><p>A movanic deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p><strong>Celestial Reverence (Su)</strong>: Will saves of DC 19. <em>Daylight</em> radius of 10 feet. The save DC is Charisma based.</p><p><strong>Deflection (Su)</strong>: Using its greatsword, a movanic deva can bat away spells or targeted effects. If the deva is targeted by a ray or a single-target spell (such as <em>magic missile</em>) it can attempt a Reflex save (DC 20 + the spell’s level). If it succeeds at the Reflex save, the spell is deflected. A deflected spell is simply negated as if counterspelled. This ability is usable once per round as a free action and the deva must be aware of the attack in order to deflect it.</p><p><strong>Regeneration (Ex)</strong>: A movanic deva takes normal damage from evil-aligned weapons and from spells and effects with the evil descriptor.</p><p><strong>Spells</strong>: A movanic deva casts spells as a 10th-level sorcerer.</p><p><em>Typical Sorcerer Spells Known</em> (6/7/7/7/6/3; save DC 14 + spell level); 0 – <em>acid splash, dancing lights, detect magic, disrupt undead, mending, message, ray of frost, read magic, resistance</em>; 1st – <em>hypnotism, mage armor, magic missile, shield, true strike</em>; 2nd – <em>bull’s strength, eagle’s splendor, melf’s acid arrow, scorching ray</em>; 3rd – <em>displacement, haste, suggestion</em>; 4th – <em>fire shield, rainbow pattern</em>; 5th – <em>teleport</em>.</p><p><strong>Spell-Like Abilities</strong>: At will – <em>aid, continual flame, detect evil, discern lies </em>(DC 18), <em>dimension door, dispel magic, invisibility</em> (self only), <em>polymorph</em> (self only), <em>remove curse</em> (DC 18), <em>remove disease</em> (DC 18), <em>remove fear</em> (DC 17); 7/day – <em>cure light wounds</em> (DC 15); 3/day – <em>antimagic aura, cure serious wounds</em> (DC 17), <em>death ward, dispel evil</em> (DC 19), <em>holy smite</em> (DC 18), <em>plane shift</em> (DC 21), <em>spell turning</em>; 1/day – <em>heal</em> (DC 20), <em>holy word</em> (DC 21). Caster level 12th. The save DC’s are Charisma based.</p></blockquote><p></p>
[QUOTE="Pants, post: 1612748, member: 8849"] [b]MOVANIC DEVA[/b] [b]Medium Outsider (Deva, Extraplanar, Good)[/b] [b]Hit Dice[/b]: 10d8+40 (85 hp) [b]Initiative[/b]: +9 [b]Speed[/b]: 40 ft. (8 squares), fly 80 ft. (good) [b]Armor Class[/b]: 28 (+6 Dex, +12 natural), touch 16, flat-footed 22 [b]Base Attack/Grapple[/b]: +10/+14 [b]Attack[/b]: [i]+1 holy flaming greatsword[/i] +16 melee (2d6+7 plus 1d6 fire plus 2d6 holy) or slam +14 melee (1d6+4) [b]Full Attack[/b]: [i]+1 holy flaming greatsword[/i] +16/+11 melee (2d6+7 plus 1d6 fire plus 2d6 holy) or 2 slams +14 melee (1d6+4) [b]Space/Reach[/b]: 5 ft./5 ft. [b]Special Attacks[/b]: Celestial reverence, spell-like abilities, spells [b]Special Qualities[/b]: Damage reduction 10/evil, darkvision 60 ft., deflection, immunity to cold, electricity, petrification, and poison, regeneration 3, resistance to fire 10, spell resistance 24, tongues [b]Saves[/b]: Fort +11, Ref +13, Will +10 [b]Abilities[/b]: Str 18, Dex 22, Con 18, Int 18, Wis 16, Cha 18 [b]Skills[/b]: Bluff +17, Concentration +17, Diplomacy +19, Escape Artist +19, Hide +19, Knowledge (any two) +17, Listen +16, Move Silently +19, Spellcraft +17 (+19 when deciphering scrolls), Spot +16, Use Magic Device +17 (+19 when using scrolls) [b]Feats[/b]: Combat Reflexes, Deflect Arrows (b), Dodge, Improved Initiative, Weapon Focus (greatsword) [b]Environment[/b]: Any good-aligned plane [b]Organization[/b]: Solitary, pair, or group (3-6) [b]Challenge Rating[/b]: 12 [b]Treasure[/b]: Standard plus [i]+1 holy flaming greatsword[/i] [b]Alignment[/b]: Always good (any) [b]Advancement[/b]: 11-20 HD (medium); 21-30 HD (large) [i]Standing before you is a tall, muscular humanoid with pale, milky skin, flowing, silvery hair, and eyes that seem to glow with a white light. In its hands is an intricately crafted greatsword that seems to burn with a heavenly light.[/i] Movanic devas are commonly sent to the material planes in order to aid mortal heroes against the forces of evil. When on the material plane, they make use of their [i]polymorph[/i] ability to appear less alien to the local races. Movanic devas are terrible to behold in battle, either when wielding their [i]+1 holy flaming greatsword[/i] or when using their impressive array of spells and spell-like abilities. Thus they are greatly feared by both evil mortals and fiends. Movanic devas stand 6-1/2 feet tall and weigh 140 pounds. [b]COMBAT[/b] Movanic devas are awesome defenders of righteousness. They typically prefer to use their [i]+1 holy flaming greatsword[/i] in battle, but they won’t hesitate to hang back and utilize their spells or spell-like abilities. A movanic deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction. [b]Celestial Reverence (Su)[/b]: Will saves of DC 19. [i]Daylight[/i] radius of 10 feet. The save DC is Charisma based. [b]Deflection (Su)[/b]: Using its greatsword, a movanic deva can bat away spells or targeted effects. If the deva is targeted by a ray or a single-target spell (such as [i]magic missile[/i]) it can attempt a Reflex save (DC 20 + the spell’s level). If it succeeds at the Reflex save, the spell is deflected. A deflected spell is simply negated as if counterspelled. This ability is usable once per round as a free action and the deva must be aware of the attack in order to deflect it. [b]Regeneration (Ex)[/b]: A movanic deva takes normal damage from evil-aligned weapons and from spells and effects with the evil descriptor. [b]Spells[/b]: A movanic deva casts spells as a 10th-level sorcerer. [i]Typical Sorcerer Spells Known[/i] (6/7/7/7/6/3; save DC 14 + spell level); 0 – [i]acid splash, dancing lights, detect magic, disrupt undead, mending, message, ray of frost, read magic, resistance[/i]; 1st – [i]hypnotism, mage armor, magic missile, shield, true strike[/i]; 2nd – [i]bull’s strength, eagle’s splendor, melf’s acid arrow, scorching ray[/i]; 3rd – [i]displacement, haste, suggestion[/i]; 4th – [i]fire shield, rainbow pattern[/i]; 5th – [i]teleport[/i]. [b]Spell-Like Abilities[/b]: At will – [i]aid, continual flame, detect evil, discern lies [/i](DC 18), [i]dimension door, dispel magic, invisibility[/i] (self only), [i]polymorph[/i] (self only), [i]remove curse[/i] (DC 18), [i]remove disease[/i] (DC 18), [i]remove fear[/i] (DC 17); 7/day – [i]cure light wounds[/i] (DC 15); 3/day – [i]antimagic aura, cure serious wounds[/i] (DC 17), [i]death ward, dispel evil[/i] (DC 19), [i]holy smite[/i] (DC 18), [i]plane shift[/i] (DC 21), [i]spell turning[/i]; 1/day – [i]heal[/i] (DC 20), [i]holy word[/i] (DC 21). Caster level 12th. The save DC’s are Charisma based. [/QUOTE]
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