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General Tabletop Discussion
*Dungeons & Dragons
The Forester class (and 15 related feats)
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<blockquote data-quote="Crothian" data-source="post: 139521" data-attributes="member: 232"><p>Hey there, yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'd reduce the amount of skill points. I'd go that route because of the number of class skills you have is not as many as a rogue. You have 19, rouges have 31. </p><p></p><p>This guy is superior in the woods, no doubt about it. The versatile remark was in regards to the high number of skill points and all the free feats. We don't see that in any of the core classes. Many get some good abilities, but these are locked in stone. That's all I was talking about. Sorry, it was a little more cryptic then intended. </p><p></p><p>A few minor additions: Are darts really a hunting weapon? Personally, I have no idea. For Armor you might want to add Medium just so they can get Hide Armor. I think Acclimated should apply to either hot of cold extremes. If you did that I'd suggest uping the bonus to +6. Feral Senses I'd condider making +3 since it only works in natural surroundings. Otherwise there is no reason not to take Alertness, and then only take this if one feels the need the extra bonus in the wilderness. What about having Mountaineer increase climbing speedas well? </p><p></p><p>I will admit the class is growing one me and I was probably a little too harsh in my earlier criticism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>EDIT: Stupid keystrokes</p></blockquote><p></p>
[QUOTE="Crothian, post: 139521, member: 232"] Hey there, yourself. :) I'd reduce the amount of skill points. I'd go that route because of the number of class skills you have is not as many as a rogue. You have 19, rouges have 31. This guy is superior in the woods, no doubt about it. The versatile remark was in regards to the high number of skill points and all the free feats. We don't see that in any of the core classes. Many get some good abilities, but these are locked in stone. That's all I was talking about. Sorry, it was a little more cryptic then intended. A few minor additions: Are darts really a hunting weapon? Personally, I have no idea. For Armor you might want to add Medium just so they can get Hide Armor. I think Acclimated should apply to either hot of cold extremes. If you did that I'd suggest uping the bonus to +6. Feral Senses I'd condider making +3 since it only works in natural surroundings. Otherwise there is no reason not to take Alertness, and then only take this if one feels the need the extra bonus in the wilderness. What about having Mountaineer increase climbing speedas well? I will admit the class is growing one me and I was probably a little too harsh in my earlier criticism. ;) EDIT: Stupid keystrokes [/QUOTE]
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The Forester class (and 15 related feats)
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