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General Tabletop Discussion
*Dungeons & Dragons
The Forester class (and 15 related feats)
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<blockquote data-quote="sepulchrave" data-source="post: 140117" data-attributes="member: 650"><p>Hi Dagredhel.</p><p></p><p>I like it. A lot. I've looked over countless (and I mean, countless) ranger variants in the past year and a half, and if there are any "Outdoorsman" type classes out there that are better than this one - specifically in terms of customizability - then I haven't found them.</p><p></p><p>I am in general accord with the idea that the skill points should be reduced to 6/level - not because it trespasses on the rogue's turf, but because of balance considerations. 6 is still very high.</p><p></p><p>I also think that the point about falling damage was well made, and that there should be a cap on the maximum distance. The class needs heavy playtesting to see if any other glitches materialise - they are very easy to overlook when the class is in the conceptual stage. Other than that, I think you've got a winner. The template is eminently flexible, but also offers a unique flavour and feel.</p><p></p><p>Lastly, if the number of bonus feats seems to diminish the "uniqueness" of the Fighter to those trapped in a dogmatic mindset, change the name to "special ability" and that should quiet their grumblings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="sepulchrave, post: 140117, member: 650"] Hi Dagredhel. I like it. A lot. I've looked over countless (and I mean, countless) ranger variants in the past year and a half, and if there are any "Outdoorsman" type classes out there that are better than this one - specifically in terms of customizability - then I haven't found them. I am in general accord with the idea that the skill points should be reduced to 6/level - not because it trespasses on the rogue's turf, but because of balance considerations. 6 is still very high. I also think that the point about falling damage was well made, and that there should be a cap on the maximum distance. The class needs heavy playtesting to see if any other glitches materialise - they are very easy to overlook when the class is in the conceptual stage. Other than that, I think you've got a winner. The template is eminently flexible, but also offers a unique flavour and feel. Lastly, if the number of bonus feats seems to diminish the "uniqueness" of the Fighter to those trapped in a dogmatic mindset, change the name to "special ability" and that should quiet their grumblings ;) [/QUOTE]
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The Forester class (and 15 related feats)
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