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<blockquote data-quote="IronWolf" data-source="post: 5213355" data-attributes="member: 21076"><p>Sabern looked across to the rock formation known as the Stone Tooth. It was larger than he had expected he thought as he eyed the position of the sun in the sky gauging how much time until evening. </p><p></p><p>He stood tall as the late afternoon sun beat down on him, his skin tan and weathered from a significant portion of his life on the road. Though he appeared older than many of the young adventurer's seen in taverns across the land, he seemed no less toughened. A large mace hung at his hip, a crossbow fastened to his backpack that was tossed over his shoulders covered in banded mail.</p><p></p><p>Sabern brushed a length of his salt and pepper hair from his heavily stubbled face as he studied the thin spire of smoke rising from the rock knob. He also watched the narrow track that seemed to run back and forth, following it with his blue eyes to where it ended, looking and watching for any signs of movement or signs of life. </p><p></p><p>With a deep voice, a bit of a rasp to it he says <span style="color: green">"Well, there it is. Just as they described it."</span> to no one in particular.</p><p></p><p><span style="color: green">"Looks like it'll be evening soon enough, I'm thinking we watch the place from a distance and find ourselves a safe place to camp before we head much closer."</span> Sabern states. <span style="color: green">"What do you think?"</span></p><p></p><p>[sblock=Stat Block]</p><p></p><p><a href="http://www.enworld.org/forum/5199322-post7.html" target="_blank">Sabern Hutch</a></p><p>AC 20 (T11, FF19), HP 40/40, F +6,R+2,W+8</p><p></p><p>INIT +1 BAB +3 CMB +5 CMD 16</p><p></p><p>Speed: 20' in armor</p><p></p><p>Perception +5</p><p>Steath: +1</p><p></p><p>Heavy Mace +1 (melee): +6 = +3 BAB +2 (Str mod) + 1 (magic) DMG: 1d8+3 (+2 Str, +1 magic) Crit:x2</p><p>Light Crossbow (ranged): +4 = +3 BAB +1 (Dex Mod) DMG 1d8 Crit: 19-20/x2 Range incr: 80 feet (16 squares) </p><p></p><p>- +1 trait bonus to save DC of channeled energy</p><p>- +1 damage when flanking (and is multiplied on a critical hit)</p><p>- Battle Rage = standard action(AoO), +2 damage, for 1 round, <s>7</s>6 times/day</p><p>- Channel Energy = standard action(no AoO), 3d6 (+5 to damage undead), 30'R, save DC = 15, 7 times/day</p><p>- Sun Domain: Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.</p><p></p><p>Effects: -</p><p></p><p>[sblock=Spells]</p><p>0-level: 4</p><p></p><p>Detect Magic</p><p>Purify Food and Drink</p><p>Stabilize</p><p>Light</p><p></p><p></p><p>1st-level 4 (3 class, 1 bonus) + 1 Domain</p><p></p><p>Bless</p><p>Divine Favor</p><p>Protection from Evil</p><p>Shield of Faith</p><p>Domain(Sun): endure elements</p><p></p><p></p><p>2nd-level 2 (2 class, 1 bonus) +1 Domain</p><p></p><p>Bull's Strength</p><p>Lesser Restoration</p><p>Sound Burst</p><p>Domain(War): spiritual weapon</p><p></p><p>3rd-level (1 class, 1 bonus) +1 Domain</p><p></p><p>Prayer</p><p>Dispel Magic</p><p>Domain(Sun): Searling Light</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5213355, member: 21076"] Sabern looked across to the rock formation known as the Stone Tooth. It was larger than he had expected he thought as he eyed the position of the sun in the sky gauging how much time until evening. He stood tall as the late afternoon sun beat down on him, his skin tan and weathered from a significant portion of his life on the road. Though he appeared older than many of the young adventurer's seen in taverns across the land, he seemed no less toughened. A large mace hung at his hip, a crossbow fastened to his backpack that was tossed over his shoulders covered in banded mail. Sabern brushed a length of his salt and pepper hair from his heavily stubbled face as he studied the thin spire of smoke rising from the rock knob. He also watched the narrow track that seemed to run back and forth, following it with his blue eyes to where it ended, looking and watching for any signs of movement or signs of life. With a deep voice, a bit of a rasp to it he says [color=green]"Well, there it is. Just as they described it."[/color] to no one in particular. [color=green]"Looks like it'll be evening soon enough, I'm thinking we watch the place from a distance and find ourselves a safe place to camp before we head much closer."[/color] Sabern states. [color=green]"What do you think?"[/color] [sblock=Stat Block] [url=http://www.enworld.org/forum/5199322-post7.html]Sabern Hutch[/url] AC 20 (T11, FF19), HP 40/40, F +6,R+2,W+8 INIT +1 BAB +3 CMB +5 CMD 16 Speed: 20' in armor Perception +5 Steath: +1 Heavy Mace +1 (melee): +6 = +3 BAB +2 (Str mod) + 1 (magic) DMG: 1d8+3 (+2 Str, +1 magic) Crit:x2 Light Crossbow (ranged): +4 = +3 BAB +1 (Dex Mod) DMG 1d8 Crit: 19-20/x2 Range incr: 80 feet (16 squares) - +1 trait bonus to save DC of channeled energy - +1 damage when flanking (and is multiplied on a critical hit) - Battle Rage = standard action(AoO), +2 damage, for 1 round, [s]7[/s]6 times/day - Channel Energy = standard action(no AoO), 3d6 (+5 to damage undead), 30'R, save DC = 15, 7 times/day - Sun Domain: Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy. Effects: - [sblock=Spells] 0-level: 4 Detect Magic Purify Food and Drink Stabilize Light 1st-level 4 (3 class, 1 bonus) + 1 Domain Bless Divine Favor Protection from Evil Shield of Faith Domain(Sun): endure elements 2nd-level 2 (2 class, 1 bonus) +1 Domain Bull's Strength Lesser Restoration Sound Burst Domain(War): spiritual weapon 3rd-level (1 class, 1 bonus) +1 Domain Prayer Dispel Magic Domain(Sun): Searling Light [/sblock] [/sblock] [/QUOTE]
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