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<blockquote data-quote="HolyMan" data-source="post: 5576389" data-attributes="member: 84167"><p>Cautious that the wight might have kept something cursed among it's hoard Auris casts his spell to read what the magic of the scrolls is. His spell causes thin lines of electricity to dance across the parchment. Then the lines of bluish electricity start to hover above the scroll forming into words the little sorcerer can read. </p><p></p><p>Letting out his breath (he didn't know he was holding) he sighs in relief to know that the two scrolls are not cursed and have some magic on them that could come in handy.</p><p></p><p><span style="color: DimGray">OCC: Scroll of <em>spider climb</em> and one of<em> web</em>. Both CL3</span></p><p></p><p>_______________________________________________</p><p></p><p><span style="color: Orange">"Ready then?" </span>Gerlari says leading the way.</p><p></p><p>The secret door leads to a door lined hallway that continues east into darkness. Auris lights the way and it looks like the group has found the main living areas of the dwarves who use to live in Khundrukar.</p><p></p><p>The halls are not empty but are full of odd rubbish, from broken crockery and furniture, to old bones and weapons, helms and other things one might find after a long hard battle being fought within the the old dwarven halls.</p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">OCC2: I will assume everyone searches and uses detect magic as they advance. No need to slow the game down with me asking you what you do. All I need the group to do is pick the area or door to explore.</span></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5576389, member: 84167"] Cautious that the wight might have kept something cursed among it's hoard Auris casts his spell to read what the magic of the scrolls is. His spell causes thin lines of electricity to dance across the parchment. Then the lines of bluish electricity start to hover above the scroll forming into words the little sorcerer can read. Letting out his breath (he didn't know he was holding) he sighs in relief to know that the two scrolls are not cursed and have some magic on them that could come in handy. [COLOR=DimGray]OCC: Scroll of [I]spider climb[/I] and one of[I] web[/I]. Both CL3[/COLOR] _______________________________________________ [COLOR=Orange]"Ready then?" [/COLOR]Gerlari says leading the way. The secret door leads to a door lined hallway that continues east into darkness. Auris lights the way and it looks like the group has found the main living areas of the dwarves who use to live in Khundrukar. The halls are not empty but are full of odd rubbish, from broken crockery and furniture, to old bones and weapons, helms and other things one might find after a long hard battle being fought within the the old dwarven halls. [COLOR=DimGray] OCC2: I will assume everyone searches and uses detect magic as they advance. No need to slow the game down with me asking you what you do. All I need the group to do is pick the area or door to explore.[/COLOR] [/QUOTE]
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