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<blockquote data-quote="HolyMan" data-source="post: 5577232" data-attributes="member: 84167"><p>[sblock=OOC] WoW nat 20 to know, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Well that was a haunt:</p><p></p><p> The distinction between a trap and an undead creature blurs when you introduce a haunt—a hazardous region created by unquiet spirits that react violently to the presence of the living. The exact conditions that cause a haunt to manifest vary from case to case—but haunts always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidate into a single haunt. The relative power of the source has little bearing on the strength of the resulting haunt—it's the magnitude of the suffering or despair that created the haunt that decides its power. Often, undead inhabit regions infested with haunts—it's even possible for a person who dies to rise as a ghost (or other undead) and trigger the creation of numerous haunts. A haunt infuses a specific area, and often multiple haunted areas exist within a single structure. The classic haunted house isn't a single haunt, but usually a dozen or more haunted areas spread throughout the structure.</p><p></p><p></p><p>In the case for this one - <a href="http://www.d20pfsrd.com/gamemastering/haunts?tmpl=%2Fsystem%2Fapp%2Ftemplates%2Fprint%2F#Haunt-Slamming-Portal-CR1" target="_blank">A Slamming Portal</a> - Sabern knows that sprinkling holy water around the door will settle the restless spirits. A group of dwarven women cut down by orcs during their attack on the halls.</p><p></p><p></p><p>Just getting more use out of my Carrion Crown adventure book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5577232, member: 84167"] [sblock=OOC] WoW nat 20 to know, :D Well that was a haunt: The distinction between a trap and an undead creature blurs when you introduce a haunt—a hazardous region created by unquiet spirits that react violently to the presence of the living. The exact conditions that cause a haunt to manifest vary from case to case—but haunts always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidate into a single haunt. The relative power of the source has little bearing on the strength of the resulting haunt—it's the magnitude of the suffering or despair that created the haunt that decides its power. Often, undead inhabit regions infested with haunts—it's even possible for a person who dies to rise as a ghost (or other undead) and trigger the creation of numerous haunts. A haunt infuses a specific area, and often multiple haunted areas exist within a single structure. The classic haunted house isn't a single haunt, but usually a dozen or more haunted areas spread throughout the structure. In the case for this one - [URL="http://www.d20pfsrd.com/gamemastering/haunts?tmpl=%2Fsystem%2Fapp%2Ftemplates%2Fprint%2F#Haunt-Slamming-Portal-CR1"]A Slamming Portal[/URL] - Sabern knows that sprinkling holy water around the door will settle the restless spirits. A group of dwarven women cut down by orcs during their attack on the halls. Just getting more use out of my Carrion Crown adventure book. :p[/sblock] [/QUOTE]
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