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<blockquote data-quote="Thomas Percy" data-source="post: 2465717" data-attributes="member: 11931"><p>You can download FREE DEMO of <strong><a href="http://www.rpgnow.com/product_info.php?products_id=5232&SRC=EnWorld" target="_blank">STRONGHOLDS 1: MANOR </a>. </strong></p><p></p><p><img src="http://img.photobucket.com/albums/v226/Anuire/Places/widok.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>"Manor"</strong> is the universal filling of background medieval fantasy setting, a system basis for improvisation of DM. It consists of a description of a typical nobleman's hamlet (of knight, of the hamlet owner): plans, information - which NPC where and how lives, what amount of money is needed to <strong>bribe</strong> a guard and how much, in contact with him, you can roll on <strong>diplomacy, bluff, intimidate, disguise</strong>. You know what powers a local ruler holds and <strong>how he reacts for the crime</strong>. You can play "Manor" as the strategy game playing role of a knight, who in the next three parts of the series "Strongholds" is promoted to baron, count and duke. The <strong>economic and demographic</strong> systems are easy, tested and suitable for PHB, DMG and the realities of Middle-Ages. The magic, heroes, beasts from MM are the integral part of economy and warfare.</p></blockquote><p></p>
[QUOTE="Thomas Percy, post: 2465717, member: 11931"] You can download FREE DEMO of [b][url=http://www.rpgnow.com/product_info.php?products_id=5232&SRC=EnWorld]STRONGHOLDS 1: MANOR [/url]. [/b] [IMG]http://img.photobucket.com/albums/v226/Anuire/Places/widok.jpg[/IMG] [B]"Manor"[/B] is the universal filling of background medieval fantasy setting, a system basis for improvisation of DM. It consists of a description of a typical nobleman's hamlet (of knight, of the hamlet owner): plans, information - which NPC where and how lives, what amount of money is needed to [B]bribe[/B] a guard and how much, in contact with him, you can roll on [B]diplomacy, bluff, intimidate, disguise[/B]. You know what powers a local ruler holds and [B]how he reacts for the crime[/B]. You can play "Manor" as the strategy game playing role of a knight, who in the next three parts of the series "Strongholds" is promoted to baron, count and duke. The [B]economic and demographic[/B] systems are easy, tested and suitable for PHB, DMG and the realities of Middle-Ages. The magic, heroes, beasts from MM are the integral part of economy and warfare. [/QUOTE]
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