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<blockquote data-quote="Thomas Percy" data-source="post: 2477586" data-attributes="member: 11931"><p>Here is an explanation what <strong>"Manor"</strong> is in the form of dilogue (full version at <strong><a href="http://www.theforge.pl/index.php?lang=us&pageset=new&page=news" target="_blank">THE FORGE WEBSITE</a>).</strong></p><p></p><p>[imagel]http://img.photobucket.com/albums/v226/Anuire/Places/donzon.jpg[/imagel]<strong>- The ‘Manor’ and the "Strongholds" series, what are they about?</strong></p><p></p><p>- The "Strongholds" series is a Masterwork DM Tool from The Forge. With this tool DM can fill in the background part of his own world or of the official world which, if completed by his own hands would be time-consuming. The typical medieval regions, which are the background for the adventures, seem to be unimportant…until the players journey there suddenly.</p><p></p><p><strong>- Does DM have to improvise?</strong></p><p></p><p>- He must, when there is no "Strongholds". When he has this, he may, and that bestows a sense of security. The Masterwork DM Tool provides the system with a basis to improvise. You have plans, you have informations where and how NPC makes a living, what amount of money is needed to bribe a guard and how much, by contact with him, you can roll on diplomacy, bluff, intimidate, disguise. You know what powers a local ruler holds and how he reacts to the crime.</p><p></p><p><strong>- It is supposed that "Manor" is not a particular village.</strong></p><p></p><p>- Like the three other parts of the "Strongholds" series, <u>"Manor" is a universal medieval hamlet</u>, consistent with the rules of Generating Towns from DMG…but with one huge difference. For the first time we have involved the <u>influence of the d20 magic</u> and creatures from the MM on the world.</p><p></p><p>Rest of a "interview" is at <strong><a href="http://www.theforge.pl/index.php?lang=us&pageset=new&page=news" target="_blank">THE FORGE WEBSITE</a>).</strong></p></blockquote><p></p>
[QUOTE="Thomas Percy, post: 2477586, member: 11931"] Here is an explanation what [B]"Manor"[/B] is in the form of dilogue (full version at [b][url=http://www.theforge.pl/index.php?lang=us&pageset=new&page=news]THE FORGE WEBSITE[/url]).[/b] [imagel]http://img.photobucket.com/albums/v226/Anuire/Places/donzon.jpg[/imagel][B]- The ‘Manor’ and the "Strongholds" series, what are they about?[/B] - The "Strongholds" series is a Masterwork DM Tool from The Forge. With this tool DM can fill in the background part of his own world or of the official world which, if completed by his own hands would be time-consuming. The typical medieval regions, which are the background for the adventures, seem to be unimportant…until the players journey there suddenly. [B]- Does DM have to improvise?[/B] - He must, when there is no "Strongholds". When he has this, he may, and that bestows a sense of security. The Masterwork DM Tool provides the system with a basis to improvise. You have plans, you have informations where and how NPC makes a living, what amount of money is needed to bribe a guard and how much, by contact with him, you can roll on diplomacy, bluff, intimidate, disguise. You know what powers a local ruler holds and how he reacts to the crime. [B]- It is supposed that "Manor" is not a particular village.[/B] - Like the three other parts of the "Strongholds" series, [U]"Manor" is a universal medieval hamlet[/U], consistent with the rules of Generating Towns from DMG…but with one huge difference. For the first time we have involved the [U]influence of the d20 magic[/U] and creatures from the MM on the world. Rest of a "interview" is at [b][url=http://www.theforge.pl/index.php?lang=us&pageset=new&page=news]THE FORGE WEBSITE[/url]).[/b] [/QUOTE]
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