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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="larryfinnjr" data-source="post: 5586925" data-attributes="member: 99210"><p>Posting ahead of Krogran figuring his actions shouldn't affect Cinara's.</p><p> </p><p><span style="color: magenta">Cinara</span></p><p> </p><p><span style="color: magenta">Feeling/sensing/seeing/knowing Kazz is having problems getting to the surface, Cinara reaches down, gets Kazz' attention, and cups her hands for him to step into. She's not strong in the sense of pure brawn, but she hoped it will be enough to help him to the surface for some air and help propel him westward toward the beach. Unfortunately, all she managed to do was push her own feet deeper into the sands and silt at the bottom....</span></p><p> </p><p><span style="color: magenta">Then, not fully knowing Len has jumped in the water and thinking she is likely the only thing between the ogre and Kazzigan at this point, she pushes off from the bottom hard as her stubby legs can muster toward the creature. Kicking with all her might, she finally makes her way to the horrific beast and unleashes stone rain upon it, laced with some additional freezies couresty of her forgeborn heritage.</span></p><p> </p><p>[sblock=Combat round] </p><p>Minor: Strength check to assist/lift Kazz</p><p>Move: Athletics check to move to the surface at AO36</p><p>Move: Athletics check to move to AN38</p><p>AP: Earthen Hail + Elemental Legacy (Len and Cinara are both +2 AC and Fort until end of Cinara's next turn)</p><p>[/sblock]</p><p> </p><p>[sblock=Cinara]</p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Cinara Wastewater</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Played by Larryfinnjr</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Dwarf Warpriest Level 1 xp: 99</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Perception: 14 Insight: 19 Low-light Vision</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">AC 18 Fortitude 14 Reflex 13 Will 15</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Initiative: +1 Speed: 5</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Str 10 Con 17 Dex 13 Int 10 Wis 19 Cha 8</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Hit Points: 29 / 29 Bloodied: 14</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Temporary Hit Points: 0</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Healing Surge: 7 Surges per day: 10 / 10</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Resist: Acid/Cold/Fire/Lightning 2.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Saving Throw: +5 vs Poison, +2 vs Ongoing damage.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Action Points: 1 Second Wind: 1 (Minor Action)</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Languages: Common, Dwarven.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Trained Skills: Heal +9, History +7, Insight +9, Religion +5.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Other Skills: Acrobatics -2, Arcana 0, Athletics -3, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +2, Intimidate -1, Nature +4, Perception +4, Stealth -2, Streetwise -1, Thievery -2.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Feats: Forgeborn Heritage.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Traits:</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Earth Domain- All allies within 5 gain +2 to Saves vs Ongoing damage. Subject of Healing Word takes half-damage from next attack (before end of your next turn).</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">At-Will Powers: Standard Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Melee Basic Attack (Warhammer): +2 vs AC 1d10 damage.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Ranged Basic Attack (Throwing Hammer): Range 5/10 +2 vs AC 1d6 damage.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Burden of Earth (Warhammer): +6 vs AC 1d10+4 damage, and Pushed 1 square. Regardless of hit or not next attack against target by you or ally is at +1 To Hit, before end of your next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Earth's Endurance (Warhammer): +6 vs AC 1d10+4 damage. Regardless of hit or not you or ally within 5 squares gains +2 to AC until the end of your next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Encounter Powers: Standard Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Smite Undead (Warhammer): +6 vs Will 2d10+4 Radiant damage and you Push the target 6 squares (including Con bonus) and the creature is Immobilized until the end of your next turn. Miss: Half damage. This is a Channel Divinity Power- can only use 1/Encounter.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Earthen Hail (Warhammer): +6 vs Fortitude 1d10+4 damage and enemies in Blast 3 (including target) take 3 (Con bonus) damage. Regardless of hit or not you and all allies within 3 squares gain +2 to AC & Fortitude until the end of your next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Encounter Powers: Minor Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Healing Word: One target in Close Burst 5. Use once/Round but twice/Encounter. Target spends a Healing Surge and Heals an additional 1d6 Hit Points. Earth Domain the target takes half damage from next attack before the end of your next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Second Wind: Healing Surge & +2 to all Defenses until end of next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Stone Speak: You make a Perception check with a +5 bonus to detect secret doors, hidden objects or creatures within 10 squares.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Encounter Powers: Free Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Elemental Legacy: You hit with an attack. Your attack deals an extra 3 Acid, Cold, Fire or Lightning damage.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Stone's Resolve: You or one ally in Close Burst 2. Target gains Resist 5 All until the end of your next turn. This is a Channel Divinity Power- you can only use 1/Encounter. </span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Daily Powers: Standard Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Nimbus of Holy Light (Warhammer): Enemies in Close Burst 1 +6 vs Will 1d10+4 Radiant damage. Regardless of hit or not each ally within 2 squares gains +2 to all Defenses until the end of the Encounter.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Conditions:</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Equipment: chainmail, heavy shield, warhammer, throwing hammer, adventurer's kit, 15gp</span></span></span></p><p>[/sblock]</p><p> </p><p>[ooc] Leaving Len's next action to someone else...I didn't have the best of luck my last try... LOL [/ooc]</p></blockquote><p></p>
[QUOTE="larryfinnjr, post: 5586925, member: 99210"] Posting ahead of Krogran figuring his actions shouldn't affect Cinara's. [COLOR=magenta]Cinara[/COLOR] [COLOR=magenta]Feeling/sensing/seeing/knowing Kazz is having problems getting to the surface, Cinara reaches down, gets Kazz' attention, and cups her hands for him to step into. She's not strong in the sense of pure brawn, but she hoped it will be enough to help him to the surface for some air and help propel him westward toward the beach. Unfortunately, all she managed to do was push her own feet deeper into the sands and silt at the bottom....[/COLOR] [COLOR=magenta]Then, not fully knowing Len has jumped in the water and thinking she is likely the only thing between the ogre and Kazzigan at this point, she pushes off from the bottom hard as her stubby legs can muster toward the creature. Kicking with all her might, she finally makes her way to the horrific beast and unleashes stone rain upon it, laced with some additional freezies couresty of her forgeborn heritage.[/COLOR] [sblock=Combat round] Minor: Strength check to assist/lift Kazz Move: Athletics check to move to the surface at AO36 Move: Athletics check to move to AN38 AP: Earthen Hail + Elemental Legacy (Len and Cinara are both +2 AC and Fort until end of Cinara's next turn) [/sblock] [sblock=Cinara] [FONT=Calibri][SIZE=3][COLOR=white]Cinara Wastewater[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Played by Larryfinnjr[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Dwarf Warpriest Level 1 xp: 99[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Perception: 14 Insight: 19 Low-light Vision[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]AC 18 Fortitude 14 Reflex 13 Will 15[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Initiative: +1 Speed: 5[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Str 10 Con 17 Dex 13 Int 10 Wis 19 Cha 8[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Hit Points: 29 / 29 Bloodied: 14[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Temporary Hit Points: 0[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Healing Surge: 7 Surges per day: 10 / 10[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Resist: Acid/Cold/Fire/Lightning 2.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Saving Throw: +5 vs Poison, +2 vs Ongoing damage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Action Points: 1 Second Wind: 1 (Minor Action)[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Languages: Common, Dwarven.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Trained Skills: Heal +9, History +7, Insight +9, Religion +5.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Other Skills: Acrobatics -2, Arcana 0, Athletics -3, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +2, Intimidate -1, Nature +4, Perception +4, Stealth -2, Streetwise -1, Thievery -2.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Feats: Forgeborn Heritage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Traits:[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Earth Domain- All allies within 5 gain +2 to Saves vs Ongoing damage. Subject of Healing Word takes half-damage from next attack (before end of your next turn).[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]At-Will Powers: Standard Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Melee Basic Attack (Warhammer): +2 vs AC 1d10 damage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Ranged Basic Attack (Throwing Hammer): Range 5/10 +2 vs AC 1d6 damage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Burden of Earth (Warhammer): +6 vs AC 1d10+4 damage, and Pushed 1 square. Regardless of hit or not next attack against target by you or ally is at +1 To Hit, before end of your next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Earth's Endurance (Warhammer): +6 vs AC 1d10+4 damage. Regardless of hit or not you or ally within 5 squares gains +2 to AC until the end of your next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Encounter Powers: Standard Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Smite Undead (Warhammer): +6 vs Will 2d10+4 Radiant damage and you Push the target 6 squares (including Con bonus) and the creature is Immobilized until the end of your next turn. Miss: Half damage. This is a Channel Divinity Power- can only use 1/Encounter.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Earthen Hail (Warhammer): +6 vs Fortitude 1d10+4 damage and enemies in Blast 3 (including target) take 3 (Con bonus) damage. Regardless of hit or not you and all allies within 3 squares gain +2 to AC & Fortitude until the end of your next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Encounter Powers: Minor Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Healing Word: One target in Close Burst 5. Use once/Round but twice/Encounter. Target spends a Healing Surge and Heals an additional 1d6 Hit Points. Earth Domain the target takes half damage from next attack before the end of your next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Second Wind: Healing Surge & +2 to all Defenses until end of next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Stone Speak: You make a Perception check with a +5 bonus to detect secret doors, hidden objects or creatures within 10 squares.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Encounter Powers: Free Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Elemental Legacy: You hit with an attack. Your attack deals an extra 3 Acid, Cold, Fire or Lightning damage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Stone's Resolve: You or one ally in Close Burst 2. Target gains Resist 5 All until the end of your next turn. This is a Channel Divinity Power- you can only use 1/Encounter. [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Daily Powers: Standard Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Nimbus of Holy Light (Warhammer): Enemies in Close Burst 1 +6 vs Will 1d10+4 Radiant damage. Regardless of hit or not each ally within 2 squares gains +2 to all Defenses until the end of the Encounter.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Conditions:[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Equipment: chainmail, heavy shield, warhammer, throwing hammer, adventurer's kit, 15gp[/COLOR][/SIZE][/FONT] [/sblock] [ooc] Leaving Len's next action to someone else...I didn't have the best of luck my last try... LOL [/ooc] [/QUOTE]
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The Forges of the Mountain King Chapter 1- Bottom's Up!
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