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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="Pinotage" data-source="post: 5587627" data-attributes="member: 15194"><p><strong>Len</strong></p><p></p><p><span style="color: Red">Len smirked beneath the water as he watched the ogre bleed. It couldn't be easy for the massive beast to fight while its head was above the water. The water played funny tricks with your eyes. Either way, it was time to recycle this ogre as only UNCRAP could do.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">He spun in the water, streamlining his body to avoid the current, like a spear thrown at a target. He effortlessly came up behind the ogre which he could see was already slipping in the sand from its wounds. Driving his feet firmly into the sand, he slammed his shield into the back of the ogre's knee. The force buckled the ogre over, just enough for Len to push off from the bottom and drive his cold and unforgiving battleaxe into the small of the ogre's back.</span></p><p></p><p>[OOC]Minor - None</p><p>Move - Athletics Check (Swim) to remain where he is - 25</p><p>Standard - Shield Feint vs. Ogre AC - 22. Damage - 10 hp</p><p></p><p>Not sure if the axe has been added to the values in his character sheet. If not, the Shield Feint is 23 vs. AC and 11 hp damage.[/OOC]</p><p>[SBLOCK=Len]Leonard D Apricot</p><p>Played by Hairychin</p><p>Dwarf Fighter- Weaponmaster Level 1</p><p></p><p>Perception: 11 Insight: 11 Low-light Vision</p><p></p><p>AC 18 Fortitude 18 Reflex 13 Will 12</p><p>Initiative: +0 Speed: 5</p><p>Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10</p><p></p><p>Hit Points: 29 / 29 Bloodied: 14</p><p>Temporary Hit Points: 0</p><p>Healing Surge: 7 Surges per day: 11 / 11</p><p></p><p>Resist: </p><p>Saving Throw: +5 vs Poison</p><p></p><p>Action Points: 1</p><p>Second Wind: 1 (Minor Action)</p><p></p><p>Languages: Common, Dwarven.</p><p></p><p>Trained Skills: Athletics +7, Endurance +6, Intimidate +5.</p><p>Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.</p><p></p><p>Feats: Improved Defences.</p><p></p><p>Traits:</p><p>Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.</p><p>Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).</p><p></p><p>At-Will Powers: Standard Actions</p><p>Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)</p><p>Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.</p><p>Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.</p><p>Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.</p><p></p><p>At-Will Powers: Free Actions</p><p>Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.</p><p></p><p>Encounter Powers: Standard Actions</p><p>Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.</p><p></p><p>Encounter Powers: Minor Actions</p><p>Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.</p><p></p><p>Daily Powers: Standard Actions</p><p>Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).</p><p></p><p>Conditions:</p><p>Equipment: </p><p>Frost Weapon</p><p>Level 3 Uncommon</p><p>A thin layer of frost coats the business end of this weapon.</p><p></p><p>Price: 680 gp</p><p>Weapon: Any</p><p>Enhancement: +1 attack rolls and damage rolls</p><p>Critical: +1d6 cold damage </p><p></p><p>Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.</p><p></p><p>Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]</p></blockquote><p></p>
[QUOTE="Pinotage, post: 5587627, member: 15194"] [b]Len[/b] [COLOR="Red"]Len smirked beneath the water as he watched the ogre bleed. It couldn't be easy for the massive beast to fight while its head was above the water. The water played funny tricks with your eyes. Either way, it was time to recycle this ogre as only UNCRAP could do. He spun in the water, streamlining his body to avoid the current, like a spear thrown at a target. He effortlessly came up behind the ogre which he could see was already slipping in the sand from its wounds. Driving his feet firmly into the sand, he slammed his shield into the back of the ogre's knee. The force buckled the ogre over, just enough for Len to push off from the bottom and drive his cold and unforgiving battleaxe into the small of the ogre's back.[/COLOR] [OOC]Minor - None Move - Athletics Check (Swim) to remain where he is - 25 Standard - Shield Feint vs. Ogre AC - 22. Damage - 10 hp Not sure if the axe has been added to the values in his character sheet. If not, the Shield Feint is 23 vs. AC and 11 hp damage.[/OOC] [SBLOCK=Len]Leonard D Apricot Played by Hairychin Dwarf Fighter- Weaponmaster Level 1 Perception: 11 Insight: 11 Low-light Vision AC 18 Fortitude 18 Reflex 13 Will 12 Initiative: +0 Speed: 5 Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10 Hit Points: 29 / 29 Bloodied: 14 Temporary Hit Points: 0 Healing Surge: 7 Surges per day: 11 / 11 Resist: Saving Throw: +5 vs Poison Action Points: 1 Second Wind: 1 (Minor Action) Languages: Common, Dwarven. Trained Skills: Athletics +7, Endurance +6, Intimidate +5. Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3. Feats: Improved Defences. Traits: Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone. Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though). At-Will Powers: Standard Actions Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe) Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage. Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage. Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn. At-Will Powers: Free Actions Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action. Encounter Powers: Standard Actions Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack. Encounter Powers: Minor Actions Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action. Daily Powers: Standard Actions Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends). Conditions: Equipment: Frost Weapon Level 3 Uncommon A thin layer of frost coats the business end of this weapon. Price: 680 gp Weapon: Any Enhancement: +1 attack rolls and damage rolls Critical: +1d6 cold damage Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK] [/QUOTE]
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