Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
The Forges of the Mountain King Chapter 1- Bottom's Up!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ressurectah" data-source="post: 5599060" data-attributes="member: 100069"><p><strong>Krogan</strong></p><p></p><p>[OOC]I know what kills zombies! Damage ;-)</p><p>All jokes aside.. radiant damage is the way to go, as far as I know... now, the only question is how the hell are we gonna dish out more than 250 dmg!</p><p>I suggest to fall back to the cave section where there can be only one Zombie on us at the time. But that also means that only 2 melee characters can be active at the time unless we fall back all the way to the entrance of this cave where is a larger section for us to maneuver. Anyone that has some radiant powers would be our best bet of victory, and we should protect that character at all costs. Also, I think that they suck at will defense! Paul if this is too much info, disregard the comments and we will roll whatever checks we need to confirm/deny this. So.. bottleneck (as Larry said) is the way to go, to maximize our chances of survival. This is tough, but with a little luck of the dice we will all get trough!(M,L,K 56 on a map num. 74, and ranged char in the back.. I think we have a shot for running here, since Zombie 2 is wedged...)</p><p>And for the record.. If I am going to die, I am gonna take one of those sons of biatches with me! [/OOC]</p></blockquote><p></p>
[QUOTE="Ressurectah, post: 5599060, member: 100069"] [b]Krogan[/b] [OOC]I know what kills zombies! Damage ;-) All jokes aside.. radiant damage is the way to go, as far as I know... now, the only question is how the hell are we gonna dish out more than 250 dmg! I suggest to fall back to the cave section where there can be only one Zombie on us at the time. But that also means that only 2 melee characters can be active at the time unless we fall back all the way to the entrance of this cave where is a larger section for us to maneuver. Anyone that has some radiant powers would be our best bet of victory, and we should protect that character at all costs. Also, I think that they suck at will defense! Paul if this is too much info, disregard the comments and we will roll whatever checks we need to confirm/deny this. So.. bottleneck (as Larry said) is the way to go, to maximize our chances of survival. This is tough, but with a little luck of the dice we will all get trough!(M,L,K 56 on a map num. 74, and ranged char in the back.. I think we have a shot for running here, since Zombie 2 is wedged...) And for the record.. If I am going to die, I am gonna take one of those sons of biatches with me! [/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Forges of the Mountain King Chapter 1- Bottom's Up!
Top