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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="Goonalan" data-source="post: 5599081" data-attributes="member: 16069"><p>[sblock=Reply]No, you've got the answer there- I'm just not sure all of the players know that... If I'm honest I was wondering why you didn't just Ready an Action to hit it with the Smite Undead- it's against Will very low score with Undead (and Zombies- compared to others anyway), and sends it away and Immobilised. Or even move up and AP then Smite Undead...</p><p></p><p>I don't know if Pinotage knows about Radiant damage? </p><p></p><p>The other strangeness, from my POV, is how cautious you guys are, as in encounter powers seem to get saved- it looked that way (seemingly) in the previous fights too. I'm sad by nature, but see my sig in which I catalogue the damage output for adventuring parties in various scenarios, if I were to generalise (and there are another 16 or so adventures I have done this for and not posted yet- up to mid-Paragon level). Then mostly encounter powers have been all used up by round three or four with low level guys, and damage output in rounds 1-3 are staggering, with the PCs averaging something like 3-4x the bad guys by rounds 2 & 3. By round 4 you have either entered the attrition phase (grindy), or else you have broken the back of the encounter, or else it's time for Daily powers to get spent, or to flee.</p><p></p><p>I'm not saying this is how it works, I'm saying observably this is how it generally plays out in the 20 or so games (scenarios) I have catalogued (actually over 80 sessions now- 400+ hours of play).</p><p></p><p>It's odd from my perspective (seemingly) seeing this version of 4e (PBP), which seems to engender (so far) a degree more caution, or lese less short-termism. I wonder is it do with the immediacy- when you're round a table someone taking a big hit sends a shockwave through the players, and usually leads to big hits- Encounters and Action Points get spent at low levels. At higher levels there's usually a Daily Splurge. </p><p></p><p>Round the table a PC goes from full to a handfull of HP then the room lights up- guys shouting the odds, stomping and swearing and... the big guns get served.</p><p></p><p>The same to a lesser extent with the opening, the Controllers get their Burst and Blasts in (particularly if there are multiple (many) targets, then some monster gets concentrated fire/attacks and taken down.</p><p></p><p>I appreciate you're in a tight spot (again- it's a terrible scenario for that) but I'm fretting already that another one of you is going to get killed... hence the wedged Ogre.</p><p></p><p>Cheers Goonalan.[/sblock]</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5599081, member: 16069"] [sblock=Reply]No, you've got the answer there- I'm just not sure all of the players know that... If I'm honest I was wondering why you didn't just Ready an Action to hit it with the Smite Undead- it's against Will very low score with Undead (and Zombies- compared to others anyway), and sends it away and Immobilised. Or even move up and AP then Smite Undead... I don't know if Pinotage knows about Radiant damage? The other strangeness, from my POV, is how cautious you guys are, as in encounter powers seem to get saved- it looked that way (seemingly) in the previous fights too. I'm sad by nature, but see my sig in which I catalogue the damage output for adventuring parties in various scenarios, if I were to generalise (and there are another 16 or so adventures I have done this for and not posted yet- up to mid-Paragon level). Then mostly encounter powers have been all used up by round three or four with low level guys, and damage output in rounds 1-3 are staggering, with the PCs averaging something like 3-4x the bad guys by rounds 2 & 3. By round 4 you have either entered the attrition phase (grindy), or else you have broken the back of the encounter, or else it's time for Daily powers to get spent, or to flee. I'm not saying this is how it works, I'm saying observably this is how it generally plays out in the 20 or so games (scenarios) I have catalogued (actually over 80 sessions now- 400+ hours of play). It's odd from my perspective (seemingly) seeing this version of 4e (PBP), which seems to engender (so far) a degree more caution, or lese less short-termism. I wonder is it do with the immediacy- when you're round a table someone taking a big hit sends a shockwave through the players, and usually leads to big hits- Encounters and Action Points get spent at low levels. At higher levels there's usually a Daily Splurge. Round the table a PC goes from full to a handfull of HP then the room lights up- guys shouting the odds, stomping and swearing and... the big guns get served. The same to a lesser extent with the opening, the Controllers get their Burst and Blasts in (particularly if there are multiple (many) targets, then some monster gets concentrated fire/attacks and taken down. I appreciate you're in a tight spot (again- it's a terrible scenario for that) but I'm fretting already that another one of you is going to get killed... hence the wedged Ogre. Cheers Goonalan.[/sblock] [/QUOTE]
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