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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="larryfinnjr" data-source="post: 5600275" data-attributes="member: 99210"><p><span style="color: red">Len</span></p><p> </p><p> </p><p> </p><p><span style="color: red">"C'mon Mardred, the fight's 'round the corner!"</span></p><p></p><p><span style="color: red">Moving with haste to join the fray, Len follows the sound of battle around the southern path and see his target. He squares himself to charge, but at the last minute decides it's high time to put the smack down on something.</span></p><p></p><p><span style="color: red">"It's high time I put the smack down on something...."</span></p><p></p><p><span style="color: red">With a swagger only an Apricot could muster, he makes his way up to the zombie, certain its doom will come at his hands.</span></p><p></p><p><span style="color: red">"You doom comes at m'hands, zombie...."</span></p><p></p><p><span style="color: red">Putting all his bravado and swagger into the maneuver, he crashes his shield into the great beast, sure it will fall before him.</span></p><p></p><p><span style="color: red">"Fall b'fer me, ya oaf!"</span></p><p> </p><p><span style="color: #ff0000">And the swing goes wide...VERY wide... so much that he takes a giant chunk of rock off the nearby wall, which, somehow, makes its mark square on the ogre's nose, drawing a bleed........</span></p><p></p><p> </p><p>And now that this narrator has completely gotten Len off his game for the second time, he'll tuck tail in embarassment and drown his miserable dicebot luck in homemade peanut butter chocolate bars........</p><p> </p><p>[OOC]</p><p>Move: to V70</p><p>Standard: move to R72</p><p>AP: Shove & Slap - horrible horrible........................... 7pts dmg</p><p>[/OOC]</p><p> </p><p>[SBLOCK=Len]Leonard D Apricot</p><p>Played by Hairychin</p><p>Dwarf Fighter- Weaponmaster Level 1 (XP: 215)</p><p> </p><p>Perception: 11 Insight: 11 Low-light Vision</p><p> </p><p>AC 18 Fortitude 18 Reflex 13 Will 12</p><p>Initiative: +0 Speed: 5</p><p>Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10</p><p> </p><p>Hit Points: 29 / 29 Bloodied: 14</p><p>Temporary Hit Points: 0</p><p>Healing Surge: 7 Surges per day: 6 / 11</p><p> </p><p>Resist: </p><p>Saving Throw: +5 vs Poison</p><p> </p><p>Action Points: 1</p><p>Second Wind: 1 (Minor Action)</p><p> </p><p>Languages: Common, Dwarven.</p><p> </p><p>Trained Skills: Athletics +7, Endurance +6, Intimidate +5.</p><p>Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.</p><p> </p><p>Feats: Improved Defences.</p><p> </p><p>Traits:</p><p>Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.</p><p>Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).</p><p> </p><p>At-Will Powers: Standard Actions</p><p>Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)</p><p>Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.</p><p>Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.</p><p>Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.</p><p> </p><p>At-Will Powers: Free Actions</p><p>Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.</p><p> </p><p>Encounter Powers: Standard Actions</p><p>*Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.</p><p> </p><p>Encounter Powers: Minor Actions</p><p>Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.</p><p> </p><p>Daily Powers: Standard Actions</p><p>Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).</p><p> </p><p>Conditions:</p><p>Equipment: </p><p>Frost Weapon</p><p>Level 3 Uncommon</p><p>A thin layer of frost coats the business end of this weapon.</p><p> </p><p>Price: 680 gp</p><p>Weapon: Any</p><p>Enhancement: +1 attack rolls and damage rolls</p><p>Critical: +1d6 cold damage </p><p> </p><p>Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.</p><p> </p><p>*Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]</p></blockquote><p></p>
[QUOTE="larryfinnjr, post: 5600275, member: 99210"] [COLOR=red]Len[/COLOR] [COLOR=red]"C'mon Mardred, the fight's 'round the corner!"[/COLOR] [COLOR=red]Moving with haste to join the fray, Len follows the sound of battle around the southern path and see his target. He squares himself to charge, but at the last minute decides it's high time to put the smack down on something.[/COLOR] [COLOR=red]"It's high time I put the smack down on something...."[/COLOR] [COLOR=red]With a swagger only an Apricot could muster, he makes his way up to the zombie, certain its doom will come at his hands.[/COLOR] [COLOR=red]"You doom comes at m'hands, zombie...."[/COLOR] [COLOR=red]Putting all his bravado and swagger into the maneuver, he crashes his shield into the great beast, sure it will fall before him.[/COLOR] [COLOR=red]"Fall b'fer me, ya oaf!"[/COLOR] [COLOR=#ff0000][/COLOR] [COLOR=#ff0000]And the swing goes wide...VERY wide... so much that he takes a giant chunk of rock off the nearby wall, which, somehow, makes its mark square on the ogre's nose, drawing a bleed........[/COLOR] And now that this narrator has completely gotten Len off his game for the second time, he'll tuck tail in embarassment and drown his miserable dicebot luck in homemade peanut butter chocolate bars........ [OOC] Move: to V70 Standard: move to R72 AP: Shove & Slap - horrible horrible........................... 7pts dmg [/OOC] [SBLOCK=Len]Leonard D Apricot Played by Hairychin Dwarf Fighter- Weaponmaster Level 1 (XP: 215) Perception: 11 Insight: 11 Low-light Vision AC 18 Fortitude 18 Reflex 13 Will 12 Initiative: +0 Speed: 5 Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10 Hit Points: 29 / 29 Bloodied: 14 Temporary Hit Points: 0 Healing Surge: 7 Surges per day: 6 / 11 Resist: Saving Throw: +5 vs Poison Action Points: 1 Second Wind: 1 (Minor Action) Languages: Common, Dwarven. Trained Skills: Athletics +7, Endurance +6, Intimidate +5. Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3. Feats: Improved Defences. Traits: Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone. Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though). At-Will Powers: Standard Actions Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe) Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage. Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage. Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn. At-Will Powers: Free Actions Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action. Encounter Powers: Standard Actions *Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack. Encounter Powers: Minor Actions Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action. Daily Powers: Standard Actions Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends). Conditions: Equipment: Frost Weapon Level 3 Uncommon A thin layer of frost coats the business end of this weapon. Price: 680 gp Weapon: Any Enhancement: +1 attack rolls and damage rolls Critical: +1d6 cold damage Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. *Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK] [/QUOTE]
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