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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="Goonalan" data-source="post: 5602268" data-attributes="member: 16069"><p>[GM]Krogan also came up with this idea, here are the rules-</p><p></p><p>You can indeed seperate the limbs from the body but you have six seconds between the time they die and the time they reanimate, basically one round of attacks- only they reroll Initiative and so animate at a new time in the next round.</p><p></p><p>They are huge 600lb eight feet tall Ogres, if you want to hack a limb off then roll high with big damage- its doable (especially with a butcher in the party- Krogan), but still difficult. When they are 'dead' they take no damage, when they come alive- they get HPs back and all effects are cancelled- Marks etc. and all their powers are refreshed, effectively they're born again.</p><p></p><p>I have a number in my head for the amount of damage you have to do to sever a limb, you have to do that- it's based on the creatures overall HP- I'm happy to give bonuses to the butcher, and for other things.</p><p></p><p>My point is- in 6 seconds it awakes again, maybe you can cut off one or two limbs in that time... maybe not- I still need to hit attack, a '1' is still bad but for the most part the to hit roll required to hit is incredibly low, still room (just) for a miss though.</p><p></p><p>Otherwise you can also ready an action to attack the thing- with combat advantage, when it 'animates' that way a hit does damage, the above way does not inflict damage.</p><p></p><p>A one-legged Ogre will still have 'full' hit points.</p><p></p><p>Larry you asked at one point whether the Zombies when they got up were Bloodied or had 'Full' Hit Points, I'll say this- observably they're already in a bad way, so reading between the lines- they are not on full hit points. Obviously I'll not tell you how many Hit Points they have, but watch their Health Bars once you get a hit in.</p><p></p><p>Hairychin I believe the other guys are suggesting that they head for the passage to the spider cavern, you'll have to look on the maps, at this point it would be easy to fight with a lot of you guys against a single target- and one Ogre Zombie at a time. Particularly if you bottle-necked the point in which the passage enters the spider cavern- as you would in a doorway.</p><p></p><p>Hope this is all understandable.[/GM]</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5602268, member: 16069"] [GM]Krogan also came up with this idea, here are the rules- You can indeed seperate the limbs from the body but you have six seconds between the time they die and the time they reanimate, basically one round of attacks- only they reroll Initiative and so animate at a new time in the next round. They are huge 600lb eight feet tall Ogres, if you want to hack a limb off then roll high with big damage- its doable (especially with a butcher in the party- Krogan), but still difficult. When they are 'dead' they take no damage, when they come alive- they get HPs back and all effects are cancelled- Marks etc. and all their powers are refreshed, effectively they're born again. I have a number in my head for the amount of damage you have to do to sever a limb, you have to do that- it's based on the creatures overall HP- I'm happy to give bonuses to the butcher, and for other things. My point is- in 6 seconds it awakes again, maybe you can cut off one or two limbs in that time... maybe not- I still need to hit attack, a '1' is still bad but for the most part the to hit roll required to hit is incredibly low, still room (just) for a miss though. Otherwise you can also ready an action to attack the thing- with combat advantage, when it 'animates' that way a hit does damage, the above way does not inflict damage. A one-legged Ogre will still have 'full' hit points. Larry you asked at one point whether the Zombies when they got up were Bloodied or had 'Full' Hit Points, I'll say this- observably they're already in a bad way, so reading between the lines- they are not on full hit points. Obviously I'll not tell you how many Hit Points they have, but watch their Health Bars once you get a hit in. Hairychin I believe the other guys are suggesting that they head for the passage to the spider cavern, you'll have to look on the maps, at this point it would be easy to fight with a lot of you guys against a single target- and one Ogre Zombie at a time. Particularly if you bottle-necked the point in which the passage enters the spider cavern- as you would in a doorway. Hope this is all understandable.[/GM] [/QUOTE]
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