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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="Goonalan" data-source="post: 5643347" data-attributes="member: 16069"><p>I'm presuming that you're all moving after the beast then...</p><p></p><p>And so-</p><p></p><p>[GM]And remember most of the terrain in Big Uppity's chamber is Difficult (see the map)[/GM]</p><p></p><p><strong>Kazz</strong> scrambles to his feet and sets off at a run, alas he's way behind he only makes it to the short corridor between the two rooms- heading back up the steps in to Big Uppity's chamber.</p><p></p><p><strong>Mardred</strong> moves off, he's not running, and at the end of his move he can see the Ghoul, already heading around the corner in to first of the Goblin chambers.</p><p></p><p>[GM]Mardred has Combat Advantage over the Ghoul (it ran last round), however the creature has concealment and is at long range- total -2 To Hit on your basic attack, if you hit you do your Sneak Attack damage though. If you move two more squares ahead (Run) then you can see him better but you are -5 To Hit (for having Run). Either way you need to spend an Action Point to attack.[/GM]</p><p></p><p><strong>Krogan</strong> moves off at a run, he can see the Goblin however, just around the corner.</p><p></p><p>[GM]Note Krogan is -5 to hit for running and would have to spend an action point to charge from where he is...[/GM]</p><p></p><p><strong>Kathra</strong> also heads off at a run, she too can see the Ghoul, she has a good sight of the beast.</p><p></p><p>[GM]Kathra is the same as Krogan -5 to hit for running, and has to spend an AP to attack.[/GM]</p><p></p><p><strong>Grim</strong> runs to follow on...</p><p></p><p>[GM]As Kathra above -5 To Hit, need to AP to attack- charge or ranged...[/GM]</p><p></p><p><strong>Cinara</strong> struggles to keep up, running just the same... and yet she still cannot see the Ghoul.</p><p></p><p>[GM]Creature is not in sight for Cinara...[/GM]</p><p></p><p>If you want to spend Minor Actions (like 2nd Winds), or else spend Action Points then get in touch.</p><p></p><p></p><p>[sblock=Combat]</p><p></p><p>Encounter #5 The Waterlogged Chamber</p><p></p><p>Turn: 5</p><p></p><p>Initiative (* = Next to play)</p><p></p><p>22 Grim*</p><p>20 Cinara*</p><p>13 Ghoul #2</p><p>8 Kazz*</p><p>7 Mardred*</p><p>7 Krogan*</p><p>4 Kathra*</p><p></p><p>HP & Conditions</p><p></p><p>PCs</p><p>Cinara 29/7 Surges 10/10- Bloodied. +2 AC & Fort (Cinara)</p><p>Kazzagin 31/19 Surges 13/10. Prone. +2 AC & Fort (Cinara). Half-damage next hit.</p><p>FAILED DEATH SAVES =1</p><p>Krogan 34/24 Surges 10/9. +2 all Defences (2nd Wind). </p><p>Mardred 25/25 Surges 7/7. +2 AC & Fort (Cinara)</p><p>Grim 25/25 Surges 2/2. +2 AC & Fort (Cinara)</p><p>Kathra 26/26 Surges 9/9 All have Combat Advantage. +2 AC & Fort (Cinara)</p><p></p><p>Monsters</p><p></p><p>Ghoul #1- 77 HP damage taken- DEAD.</p><p>Ghoul #2- 42 HP damage taken- Bloodied. All have Combat Advantage.</p><p>Ghoul #3- 70 HP damage taken- DEAD.</p><p></p><p>Actions To Date</p><p></p><p>Turn #1 (Surprise Round- one action only)</p><p></p><p>Grim- Penance Stare Ghoul #1- Miss.</p><p></p><p>Cinara- Move (Run) S113.</p><p></p><p>Ghoul #1- Move R113.</p><p></p><p>Ghoul #2- Charge CA Cinara- Miss.</p><p></p><p>Kazz- Charge Ghoul #1- Hit 14 damage.</p><p></p><p>Mardred- Shift T114</p><p></p><p>Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.</p><p></p><p>Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.</p><p></p><p>Turn #2</p><p></p><p>Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.</p><p></p><p>Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.</p><p></p><p>Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.</p><p></p><p>Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.</p><p></p><p>Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.</p><p></p><p>Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.</p><p></p><p>Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.</p><p></p><p>Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage.</p><p></p><p>Kathra- Phantasmal Assault Ghoul #2- Miss.</p><p></p><p>Turn #3</p><p></p><p>Grim- Anvil Touch Ghoul #3- Miss.</p><p></p><p>Cinara- Save vs Stunned- Fail.</p><p></p><p>Ghoul #2- Claw Krogan- Hit 13 damage & Immobilised.</p><p></p><p>Ghoul #3- Shift Q114. Bite Krogan- Miss.</p><p></p><p>Kazz- Divine Challenge Ghoul #2. Divine Mettle Krogan +2 Save vs Immobilised- Success. Holy Strike Ghoul #2- Hit 12 Radiant damage +5 =17 damage- Bloodied & Free Save for Cinara vs Stunned- Fail.</p><p></p><p>Mardred- Ambush Strike Move S111. Thrown Dagger CA Ghoul #3?- Hit 24 damage.</p><p></p><p>Krogan- Desperate Fury Ghoul #2- Miss- Retry 5 HP damage self- Bloodied- Desperate Fury Ghoul #2- Miss. Shift R112.</p><p></p><p>Kathra- Phantasmal Assault Ghoul #2- Miss.</p><p></p><p>Turn #4</p><p></p><p>Grim- Shift P114. Anvil Touch Ghoul #3- Miss. </p><p></p><p>Cinara- Save vs Stunned- Success.</p><p></p><p>Ghoul #2- Claw Kazz-Hit 13 damage & Immobilised. Shift T113.</p><p></p><p>Ghoul #3- Shift R113. Bite CA Kazz- Hit 23 damage- Dying & Stunned & Prone.</p><p></p><p>Kazz- Death Save- Fail. Save vs Immobilised- Success. Save vs Stunned- Fail. </p><p></p><p>Mardred- Ambush Trick Q111. Thrown Dagger Ghoul #2- Miss.</p><p></p><p>Krogan- Pressing Attack Ghoul #3- Hit 7 damage & Pushed Q114. Move R110. Second Wind- no longer Bloodied & +2 all Defences.</p><p></p><p>Kathra- Move (Run) R112. Potion of Healing Kathra +10 HP- no longer Dying.</p><p></p><p>Turn #5</p><p></p><p>Grim- Anvil Touch Ghoul #3- Hit 18 damage + Soul Eater +7 damage = 25 damage & Bloodied & Grim +1 Surge (3).</p><p></p><p>Cinara- Stand. Earthen Hail Ghoul #3- Hit 14 damage- DEAD & +2 Fort & AC all except Krogan. Healing Word +2 HP Kazz & half damage next hit- no longer Bloodied.</p><p></p><p>Ghoul #2- Move (Run) S103. Run around the corner and out of sight...</p><p></p><p>Kazz- Stand. Move (Run) S106.</p><p></p><p>Mardred- Double Move S101.</p><p></p><p>Krogan- Double Move (Run) Q99.</p><p></p><p>Kathra- Double Move (Run) S100.</p><p></p><p>Turn #6</p><p></p><p>Grim- Double Move (Run) R100.</p><p></p><p>Cinara- Double Move (Run) R101.</p><p></p><p>Ghoul #2- </p><p></p><p>[/sblock]</p><p></p><p>New Map- </p><p></p><p><a href="http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/156+The+Waterlogged+Chamber-+Ghoul+Runner.jpg.html" target="_blank">156 The Waterlogged Chamber- Ghoul Runner</a></p><p></p><p>To reiterate- read the above for each of you, you've all made two actions Move & Standard (no one would have been in sight of the beast if they hadn't). All of you except Mardred have Run (and so are -5 to hit), note if you didn't run you wouldn't be able to see the thing- except for Mardred.</p><p></p><p>You all have Minor Actions left.</p><p></p><p>If you want to attack then it's Action Point time.</p><p></p><p>Otherwise we're back around to the Ghoul's turn...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5643347, member: 16069"] I'm presuming that you're all moving after the beast then... And so- [GM]And remember most of the terrain in Big Uppity's chamber is Difficult (see the map)[/GM] [B]Kazz[/B] scrambles to his feet and sets off at a run, alas he's way behind he only makes it to the short corridor between the two rooms- heading back up the steps in to Big Uppity's chamber. [B]Mardred[/B] moves off, he's not running, and at the end of his move he can see the Ghoul, already heading around the corner in to first of the Goblin chambers. [GM]Mardred has Combat Advantage over the Ghoul (it ran last round), however the creature has concealment and is at long range- total -2 To Hit on your basic attack, if you hit you do your Sneak Attack damage though. If you move two more squares ahead (Run) then you can see him better but you are -5 To Hit (for having Run). Either way you need to spend an Action Point to attack.[/GM] [B]Krogan[/B] moves off at a run, he can see the Goblin however, just around the corner. [GM]Note Krogan is -5 to hit for running and would have to spend an action point to charge from where he is...[/GM] [B]Kathra[/B] also heads off at a run, she too can see the Ghoul, she has a good sight of the beast. [GM]Kathra is the same as Krogan -5 to hit for running, and has to spend an AP to attack.[/GM] [B]Grim[/B] runs to follow on... [GM]As Kathra above -5 To Hit, need to AP to attack- charge or ranged...[/GM] [B]Cinara[/B] struggles to keep up, running just the same... and yet she still cannot see the Ghoul. [GM]Creature is not in sight for Cinara...[/GM] If you want to spend Minor Actions (like 2nd Winds), or else spend Action Points then get in touch. [sblock=Combat] Encounter #5 The Waterlogged Chamber Turn: 5 Initiative (* = Next to play) 22 Grim* 20 Cinara* 13 Ghoul #2 8 Kazz* 7 Mardred* 7 Krogan* 4 Kathra* HP & Conditions PCs Cinara 29/7 Surges 10/10- Bloodied. +2 AC & Fort (Cinara) Kazzagin 31/19 Surges 13/10. Prone. +2 AC & Fort (Cinara). Half-damage next hit. FAILED DEATH SAVES =1 Krogan 34/24 Surges 10/9. +2 all Defences (2nd Wind). Mardred 25/25 Surges 7/7. +2 AC & Fort (Cinara) Grim 25/25 Surges 2/2. +2 AC & Fort (Cinara) Kathra 26/26 Surges 9/9 All have Combat Advantage. +2 AC & Fort (Cinara) Monsters Ghoul #1- 77 HP damage taken- DEAD. Ghoul #2- 42 HP damage taken- Bloodied. All have Combat Advantage. Ghoul #3- 70 HP damage taken- DEAD. Actions To Date Turn #1 (Surprise Round- one action only) Grim- Penance Stare Ghoul #1- Miss. Cinara- Move (Run) S113. Ghoul #1- Move R113. Ghoul #2- Charge CA Cinara- Miss. Kazz- Charge Ghoul #1- Hit 14 damage. Mardred- Shift T114 Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied. Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks. Turn #2 Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss. Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114. Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised. Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned. Ghoul #3- Move (beneath water) N116. Charge Grim- Miss. Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss. Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD. Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage. Kathra- Phantasmal Assault Ghoul #2- Miss. Turn #3 Grim- Anvil Touch Ghoul #3- Miss. Cinara- Save vs Stunned- Fail. Ghoul #2- Claw Krogan- Hit 13 damage & Immobilised. Ghoul #3- Shift Q114. Bite Krogan- Miss. Kazz- Divine Challenge Ghoul #2. Divine Mettle Krogan +2 Save vs Immobilised- Success. Holy Strike Ghoul #2- Hit 12 Radiant damage +5 =17 damage- Bloodied & Free Save for Cinara vs Stunned- Fail. Mardred- Ambush Strike Move S111. Thrown Dagger CA Ghoul #3?- Hit 24 damage. Krogan- Desperate Fury Ghoul #2- Miss- Retry 5 HP damage self- Bloodied- Desperate Fury Ghoul #2- Miss. Shift R112. Kathra- Phantasmal Assault Ghoul #2- Miss. Turn #4 Grim- Shift P114. Anvil Touch Ghoul #3- Miss. Cinara- Save vs Stunned- Success. Ghoul #2- Claw Kazz-Hit 13 damage & Immobilised. Shift T113. Ghoul #3- Shift R113. Bite CA Kazz- Hit 23 damage- Dying & Stunned & Prone. Kazz- Death Save- Fail. Save vs Immobilised- Success. Save vs Stunned- Fail. Mardred- Ambush Trick Q111. Thrown Dagger Ghoul #2- Miss. Krogan- Pressing Attack Ghoul #3- Hit 7 damage & Pushed Q114. Move R110. Second Wind- no longer Bloodied & +2 all Defences. Kathra- Move (Run) R112. Potion of Healing Kathra +10 HP- no longer Dying. Turn #5 Grim- Anvil Touch Ghoul #3- Hit 18 damage + Soul Eater +7 damage = 25 damage & Bloodied & Grim +1 Surge (3). Cinara- Stand. Earthen Hail Ghoul #3- Hit 14 damage- DEAD & +2 Fort & AC all except Krogan. Healing Word +2 HP Kazz & half damage next hit- no longer Bloodied. Ghoul #2- Move (Run) S103. Run around the corner and out of sight... Kazz- Stand. Move (Run) S106. Mardred- Double Move S101. Krogan- Double Move (Run) Q99. Kathra- Double Move (Run) S100. Turn #6 Grim- Double Move (Run) R100. Cinara- Double Move (Run) R101. Ghoul #2- [/sblock] New Map- [url=http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/156+The+Waterlogged+Chamber-+Ghoul+Runner.jpg.html]156 The Waterlogged Chamber- Ghoul Runner[/url] To reiterate- read the above for each of you, you've all made two actions Move & Standard (no one would have been in sight of the beast if they hadn't). All of you except Mardred have Run (and so are -5 to hit), note if you didn't run you wouldn't be able to see the thing- except for Mardred. You all have Minor Actions left. If you want to attack then it's Action Point time. Otherwise we're back around to the Ghoul's turn... [/QUOTE]
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