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The Forgotten Forge (Eberron) (---FULL---)
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<blockquote data-quote="Delemental" data-source="post: 1878059" data-attributes="member: 5203"><p><strong>I'm back! And, as promised...</strong></p><p></p><p><span style="color: DeepSkyBlue">Tai – Female Changeling Cleric of Boldrei</span></p><p></p><p>Medium humanoid (shapechanger)</p><p>Hit Points: 9</p><p>Initiative: +0</p><p>Speed: 20 (Base 30, Medium load)</p><p>AC: 14 (studded leather +3, buckler +1); touch 10; flat 14</p><p>BAB: +0 (Grapple +0)</p><p>Attacks: melee shortspear +0 (1d6/x2) or melee dagger +0 (1d4/19-20 x2) or ranged sling +0 (1d4/x2</p><p>Alignment: Neutral Good</p><p></p><p><strong><u>ATTRIBUTES</u></strong> (28 point buy)</p><p>STR 10 (+0) [2]</p><p>DEX 10 (+0) [2]</p><p>CON 12 (+1) [4]</p><p>INT 12 (+1) [4]</p><p>WIS 16 (+3) [10]</p><p>CHA 14 (+2) [6]</p><p></p><p><strong><u>SAVES</u></strong></p><p>Fortitude +3 (base +2, CON +1)</p><p>Reflex +0 (base +0, DEX +0)</p><p>Will +5 (base +2, WIS +3)</p><p></p><p>Special: +2 racial bonus on saving throws against sleep and charm effects.</p><p></p><p><strong><u>SKILLS</u></strong> (Total points at 1st level: (2+1) x4 = 12) </p><p>Appraise +1 (INT +1)</p><p>Balance –2 (DEX +0, armor check –2)</p><p>Bluff +4 (CHA +2, racial +2)</p><p>Climb –2 (STR +0, armor check –2)</p><p>Concentration +1 (CON +1)</p><p>Craft (Drawing) +2 (INT +1, ranks +1)</p><p>Craft (Other) +1 (INT +1)</p><p>Diplomacy +7 (CHA +2, ranks +3, domain +2)</p><p>Disguise +2 (CHA +2) (+10 circumstance bonus when using Minor Change Shape ability)</p><p>Escape Artist –2 (DEX +0, armor check –2)</p><p>Forgery +1 (INT +1)</p><p>Gather Information +2 (CHA +2)</p><p>Heal +8 (WIS +3, ranks +3, feat +2)</p><p>Hide –2 (DEX +0, armor check –2)</p><p>Intimidate +4 (CHA +2, racial +2)</p><p>Jump –2 (STR +0, armor check –2)</p><p>Knowledge (religion) +2 (INT +1, ranks +1)</p><p>Listen +3 (WIS +3)</p><p>Move Silently –2 (DEX +0, armor check –2)</p><p>Perform +2 (CHA +2)</p><p>Profession (Cook) +4 (WIS +3, ranks +1)</p><p>Ride +0 (DEX +0)</p><p>Search +1 (INT +1)</p><p>Sense Motive +5 (WIS +3, racial +2)</p><p>Speak Language 2 ranks (Dwarven, Halfling)</p><p>Spellcraft +2 (INT +1, ranks +1)</p><p>Spot +3 (WIS +3)</p><p>Survival +5 (WIS +3, feat +2)</p><p>Swim –4 (STR +0, armor check –4)</p><p>Use Rope +0 (DEX +0)</p><p> </p><p><strong><u>FEATS & SPECIAL ABILITIES</u></strong></p><p><strong>Self-Sufficient</strong>: +2 bonus to Heal and Survival checks</p><p><strong>Natural Linguist</strong>: Changelings have Speak Language as a class skill</p><p><strong>Minor Change Shape (Su)</strong>: Can alter appearance, but not possessions, as if using a <em>disguise self</em> spell as a full-round action</p><p><strong>Turn Undead</strong>: Can attempt to turn undead 5 times per day</p><p><strong>Languages</strong>: Common, Elven, Dwarven, Halfling</p><p></p><p><strong><u>DIVINE MAGIC</u></strong></p><p><strong>Deity</strong>: Boldrei (LG Goddess of Community and Hearth)</p><p><strong>Domain</strong>: Community (use <em>calm emotions</em> as a spell-like ability once/day; +2 competence bonus to Diplomacy checks)</p><p><strong>Domain</strong>: Protection (as a standard action, generate a protective ward once/day that gives recipient a resistance bonus equal to cleric level to next saving throw – lasts one hour or until used)</p><p><strong>Spells Per Day</strong>: 3 0-level, 2 1st-level +1 1st-level domain (<em>bless </em>or <em>sanctuary</em>)</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p>Medium Shortspear (1gp, 3 lb)</p><p>Medium dagger (2 gp, 1 lb)</p><p>Medium sling (0 gp, 0 lb)</p><p>10 sling bullets (1 sp, 5 lb)</p><p>Studded leather armor (25 gp, 20 lb)</p><p>Buckler (15 gp, 5 lb)</p><p>* Backpack (2 gp, 2 lb)</p><p>* Bedroll (1 sp, 5 lb)</p><p>* Blanket, winter (5 sp, 3 lb)</p><p>* Candles, 10 (1 sp, 0 lb)</p><p>Identification papers, standard (2 gp, 0 lb)</p><p>* Parchment, 10 sheets (2 gp, 0 lb)</p><p>* Map case (1 gp, 0.5 lb)</p><p>* Soap (5 sp, 1 lb)</p><p>* Waterskins, 2 (2 gp, 8 lb)</p><p>* Flint and Steel (1 gp, 0 lb)</p><p>* Healer’s Kit (50 gp, 1 lb)</p><p>Spell Component Pouch (5 gp, 2 lb)</p><p>Traveler’s Outfit (0 gp, 0 lb) (first outfit is free and does not count against total weight)</p><p>* Cleric’s Vestments (5 gp, 6 lb)</p><p>Holy Symbol, wood (1 gp, 0 lb)</p><p>Belt Pouch (1 gp, 0.5 lb)</p><p></p><p><strong>Total Equipment Value</strong>: 116.3 gp</p><p><strong>Total Equipment Weight</strong>: 63 pounds (Medium load)</p><p><em>(Items marked with an asterisk (*) are carried in Tai’s backpack. In combat, Tai will usually drop this as a free action in the first round, putting her carried weight at 36.5 pounds, which is still a Medium load, but keeps her well below her Heavy threshold at 67 pounds, which will be important as Kai starts carrying other items on her person)</em></p><p></p><p><strong>Money Carried</strong>: 3 gp, 6 sp, 10 cp</p><p><em>(The total for equipment and money carried is 120 gp, which is short of the 150 the character would normally have. Because of her nature, I have assumed that Tai has given away the remaining 30 gp to those in need over time.)</em></p><p></p><p></p><p><strong><u>HISTORY</u></strong></p><p>Tai was born the only daughter of two changeling parents, both of whom lived in Sharn, and neither of whom seemed particularly thrilled at the idea of raising a daughter. The reasons for this became clear when Tai was eight, when her parents were caught by a master inquisitive and were accused of espionage against House Cannith. Her parents were not shy in blaming the responsibility of parenthood for the lapse in their professional judgment that led to their capture. After the trial and imprisonment of her parents, the officials of Sharn were content to simply kick young Tai out into the streets to the fate one would expect for a changeling orphan girl. But instead, a wandering half-elven priest of Boldrei named Nataniel Juntari took the girl under his wing. The two traveled together for the next ten years, wandering through the small towns and villages of Breland offering their aid. Nataniel taught Tai about Boldrei and what she symbolized for the people of Khorvaire. He also encouraged her undeveloped artistic talents. Less directly, Tai learned other skills while with Nataniel; how to live off the land, how to cook, and how to get along with others despite the disadvantage her race presented. She found herself desiring what Boldrei offered, the very things so often denied to changelings; acceptance and inclusion.</p><p></p><p>When she turned 18, Nataniel formally indoctrinated Tai into the faith. He also set her out on her own, to lead the same life he had; as a wandering cleric, traveling from town to town to offer help. Tai spent the next four years leading this life, often encountering prejudice due to her race but sometimes able to overcome it with the skills she could offer in healing and other divine aids. She did not plan to return to Sharn, as she saw little need for her abilities in such a large city, but recently she received word that her father had been killed while spying on a local noble from House Tharashk, and her mother had disappeared. Tai returned to Sharn to pay her respects to her dead father, despite his treatment of her as a child, and has decided to stay for a short while, recognizing that her unfamiliarity with the workings of large cities is a shortcoming that could put her at a disadvantage in the future.</p><p></p><p><strong><u>APPEARANCE</u></strong></p><p>Tai is 23 years old. She stands 5’ 4” tall, and weighs 123 pounds. In her natural state, she has the typical gray-tone skin and white eyes of her race. Her hair is a very pale blonde, and usually braided down her back. She wears simple, nondescript traveler’s clothes, and carries her shortspear like a walking stick. Physically she is somewhat attractive; not the obvious sort of beauty that draws stares, but the more subtle kind that one only notices when you have been around a person for a while. Tai wants to live a life that does not reinforce the typical stereotypes of her race; she tries to remain honest, and friendly, and helpful. Still, she is sorely tempted to resort to her shape-changing abilities at times, especially when encountering heavy prejudice. Though she does not relish combat, she is aware that part of her duty as a priestess of Boldrei is to sometimes defend a community, and thus will fight if needed.</p></blockquote><p></p>
[QUOTE="Delemental, post: 1878059, member: 5203"] [b]I'm back! And, as promised...[/b] [COLOR=DeepSkyBlue]Tai – Female Changeling Cleric of Boldrei[/COLOR] Medium humanoid (shapechanger) Hit Points: 9 Initiative: +0 Speed: 20 (Base 30, Medium load) AC: 14 (studded leather +3, buckler +1); touch 10; flat 14 BAB: +0 (Grapple +0) Attacks: melee shortspear +0 (1d6/x2) or melee dagger +0 (1d4/19-20 x2) or ranged sling +0 (1d4/x2 Alignment: Neutral Good [B][U]ATTRIBUTES[/U][/B] (28 point buy) STR 10 (+0) [2] DEX 10 (+0) [2] CON 12 (+1) [4] INT 12 (+1) [4] WIS 16 (+3) [10] CHA 14 (+2) [6] [B][U]SAVES[/U][/B] Fortitude +3 (base +2, CON +1) Reflex +0 (base +0, DEX +0) Will +5 (base +2, WIS +3) Special: +2 racial bonus on saving throws against sleep and charm effects. [B][U]SKILLS[/U][/B] (Total points at 1st level: (2+1) x4 = 12) Appraise +1 (INT +1) Balance –2 (DEX +0, armor check –2) Bluff +4 (CHA +2, racial +2) Climb –2 (STR +0, armor check –2) Concentration +1 (CON +1) Craft (Drawing) +2 (INT +1, ranks +1) Craft (Other) +1 (INT +1) Diplomacy +7 (CHA +2, ranks +3, domain +2) Disguise +2 (CHA +2) (+10 circumstance bonus when using Minor Change Shape ability) Escape Artist –2 (DEX +0, armor check –2) Forgery +1 (INT +1) Gather Information +2 (CHA +2) Heal +8 (WIS +3, ranks +3, feat +2) Hide –2 (DEX +0, armor check –2) Intimidate +4 (CHA +2, racial +2) Jump –2 (STR +0, armor check –2) Knowledge (religion) +2 (INT +1, ranks +1) Listen +3 (WIS +3) Move Silently –2 (DEX +0, armor check –2) Perform +2 (CHA +2) Profession (Cook) +4 (WIS +3, ranks +1) Ride +0 (DEX +0) Search +1 (INT +1) Sense Motive +5 (WIS +3, racial +2) Speak Language 2 ranks (Dwarven, Halfling) Spellcraft +2 (INT +1, ranks +1) Spot +3 (WIS +3) Survival +5 (WIS +3, feat +2) Swim –4 (STR +0, armor check –4) Use Rope +0 (DEX +0) [B][U]FEATS & SPECIAL ABILITIES[/u][/B] [B]Self-Sufficient[/B]: +2 bonus to Heal and Survival checks [B]Natural Linguist[/B]: Changelings have Speak Language as a class skill [B]Minor Change Shape (Su)[/B]: Can alter appearance, but not possessions, as if using a [I]disguise self[/I] spell as a full-round action [B]Turn Undead[/B]: Can attempt to turn undead 5 times per day [B]Languages[/B]: Common, Elven, Dwarven, Halfling [B][U]DIVINE MAGIC[/U][/B] [B]Deity[/B]: Boldrei (LG Goddess of Community and Hearth) [B]Domain[/B]: Community (use [I]calm emotions[/I] as a spell-like ability once/day; +2 competence bonus to Diplomacy checks) [B]Domain[/B]: Protection (as a standard action, generate a protective ward once/day that gives recipient a resistance bonus equal to cleric level to next saving throw – lasts one hour or until used) [B]Spells Per Day[/B]: 3 0-level, 2 1st-level +1 1st-level domain ([I]bless [/I]or [I]sanctuary[/I]) [B][U]EQUIPMENT[/U][/B] Medium Shortspear (1gp, 3 lb) Medium dagger (2 gp, 1 lb) Medium sling (0 gp, 0 lb) 10 sling bullets (1 sp, 5 lb) Studded leather armor (25 gp, 20 lb) Buckler (15 gp, 5 lb) * Backpack (2 gp, 2 lb) * Bedroll (1 sp, 5 lb) * Blanket, winter (5 sp, 3 lb) * Candles, 10 (1 sp, 0 lb) Identification papers, standard (2 gp, 0 lb) * Parchment, 10 sheets (2 gp, 0 lb) * Map case (1 gp, 0.5 lb) * Soap (5 sp, 1 lb) * Waterskins, 2 (2 gp, 8 lb) * Flint and Steel (1 gp, 0 lb) * Healer’s Kit (50 gp, 1 lb) Spell Component Pouch (5 gp, 2 lb) Traveler’s Outfit (0 gp, 0 lb) (first outfit is free and does not count against total weight) * Cleric’s Vestments (5 gp, 6 lb) Holy Symbol, wood (1 gp, 0 lb) Belt Pouch (1 gp, 0.5 lb) [B]Total Equipment Value[/B]: 116.3 gp [B]Total Equipment Weight[/B]: 63 pounds (Medium load) [I](Items marked with an asterisk (*) are carried in Tai’s backpack. In combat, Tai will usually drop this as a free action in the first round, putting her carried weight at 36.5 pounds, which is still a Medium load, but keeps her well below her Heavy threshold at 67 pounds, which will be important as Kai starts carrying other items on her person)[/I] [B]Money Carried[/B]: 3 gp, 6 sp, 10 cp [I](The total for equipment and money carried is 120 gp, which is short of the 150 the character would normally have. Because of her nature, I have assumed that Tai has given away the remaining 30 gp to those in need over time.)[/I] [B][U]HISTORY[/U][/B] Tai was born the only daughter of two changeling parents, both of whom lived in Sharn, and neither of whom seemed particularly thrilled at the idea of raising a daughter. The reasons for this became clear when Tai was eight, when her parents were caught by a master inquisitive and were accused of espionage against House Cannith. Her parents were not shy in blaming the responsibility of parenthood for the lapse in their professional judgment that led to their capture. After the trial and imprisonment of her parents, the officials of Sharn were content to simply kick young Tai out into the streets to the fate one would expect for a changeling orphan girl. But instead, a wandering half-elven priest of Boldrei named Nataniel Juntari took the girl under his wing. The two traveled together for the next ten years, wandering through the small towns and villages of Breland offering their aid. Nataniel taught Tai about Boldrei and what she symbolized for the people of Khorvaire. He also encouraged her undeveloped artistic talents. Less directly, Tai learned other skills while with Nataniel; how to live off the land, how to cook, and how to get along with others despite the disadvantage her race presented. She found herself desiring what Boldrei offered, the very things so often denied to changelings; acceptance and inclusion. When she turned 18, Nataniel formally indoctrinated Tai into the faith. He also set her out on her own, to lead the same life he had; as a wandering cleric, traveling from town to town to offer help. Tai spent the next four years leading this life, often encountering prejudice due to her race but sometimes able to overcome it with the skills she could offer in healing and other divine aids. She did not plan to return to Sharn, as she saw little need for her abilities in such a large city, but recently she received word that her father had been killed while spying on a local noble from House Tharashk, and her mother had disappeared. Tai returned to Sharn to pay her respects to her dead father, despite his treatment of her as a child, and has decided to stay for a short while, recognizing that her unfamiliarity with the workings of large cities is a shortcoming that could put her at a disadvantage in the future. [B][U]APPEARANCE[/U][/B] Tai is 23 years old. She stands 5’ 4” tall, and weighs 123 pounds. In her natural state, she has the typical gray-tone skin and white eyes of her race. Her hair is a very pale blonde, and usually braided down her back. She wears simple, nondescript traveler’s clothes, and carries her shortspear like a walking stick. Physically she is somewhat attractive; not the obvious sort of beauty that draws stares, but the more subtle kind that one only notices when you have been around a person for a while. Tai wants to live a life that does not reinforce the typical stereotypes of her race; she tries to remain honest, and friendly, and helpful. Still, she is sorely tempted to resort to her shape-changing abilities at times, especially when encountering heavy prejudice. Though she does not relish combat, she is aware that part of her duty as a priestess of Boldrei is to sometimes defend a community, and thus will fight if needed. [/QUOTE]
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