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The Forgotten Temple of Tharizdun - your experiences?
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<blockquote data-quote="TerraDave" data-source="post: 1970627" data-attributes="member: 22260"><p>Yes, we ran it and loved it!</p><p></p><p>It was a sequal to Lost Caverns of Tsojcanth, and I basically ran it as such. Both had there share of wacky fun, though the tone of Tharizdun was slightly more somber. </p><p></p><p>It had two main elements, a relatively well organised band of humaniods with some giant leaders, and the "forgotten temple part", with all kinds of oddities. I really liked both. I should note there was also some dungeon filler, which I liked less. It had a good number of Gygaxian touches, including magical fruit that bestow a great boon or kill you outright, with only the smallest hints as to which outcome could be acheived. </p><p></p><p>A few other things. This is not considered a "true classic", perhaps because it was just relased too late, perhaps because it had a little less to it. It also has a R. Kuntz connection: apperantly he came up with Tharizdun, and may have done something with him in his part of the original Greyhawk game, but the module itself is deffinetily gygax. Finally, and surprisingly given its "sub-classic" status, it seems to have had a big impact on 3rd edition Greyhawk, with Tharizdun much better known then in 1st edition days (he was the forgotten god afterall). So maybe there was something to it.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 1970627, member: 22260"] Yes, we ran it and loved it! It was a sequal to Lost Caverns of Tsojcanth, and I basically ran it as such. Both had there share of wacky fun, though the tone of Tharizdun was slightly more somber. It had two main elements, a relatively well organised band of humaniods with some giant leaders, and the "forgotten temple part", with all kinds of oddities. I really liked both. I should note there was also some dungeon filler, which I liked less. It had a good number of Gygaxian touches, including magical fruit that bestow a great boon or kill you outright, with only the smallest hints as to which outcome could be acheived. A few other things. This is not considered a "true classic", perhaps because it was just relased too late, perhaps because it had a little less to it. It also has a R. Kuntz connection: apperantly he came up with Tharizdun, and may have done something with him in his part of the original Greyhawk game, but the module itself is deffinetily gygax. Finally, and surprisingly given its "sub-classic" status, it seems to have had a big impact on 3rd edition Greyhawk, with Tharizdun much better known then in 1st edition days (he was the forgotten god afterall). So maybe there was something to it. [/QUOTE]
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