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The Form Mage (Okay, Second Try!)
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<blockquote data-quote="Beholder Bob" data-source="post: 1634997" data-attributes="member: 12866"><p>Perhaps the trick is in not using the monster manual at all. That, and use the psion as a guide, rather then the wizard.</p><p></p><p>Ok: so he gets X pts a day, with an expenditure of x pts at a time (your CR cap). He doesn't become an animal, he approximates one by choosing from the menu below. Take a hint from the astral construct 3.0 for lv of ability gained (1 menu a, 2 menu b, etc - then assign the below info for the menu).</p><p></p><p>1) spend points for armor</p><p>2) alter to quadruped, gain increased movement rate</p><p>3) gain additional movement rate</p><p>4) size change</p><p>5) natural attacks</p><p>6) natural abilities >>>></p><p>..A) senses</p><p>..B) pounce, rake, rend, rage, chameleon, poison, spider climb, web, etc.</p><p>..C) temporary HP buffer</p><p>..D) simulation: not just another form, he now looks like a copy of (______)</p><p>..E) animal feats - flyby, tracking,.....</p><p></p><p>Have this fellow gain steps of focus as he progresses in level: feline mastery (get abilities of felines 1 step cheaper, look exactly like a feline), then mammal, then animal,...). Now instead of just feline, you would have a list (humanoid, animal, vermin, ooze, etc.). Now he is a shape changer, specializes in a particular type of form for cheaper (or many forms but not as cheap), perhaps as he rises in specialty he can retain some critter traits w/out changing form. Say the feline master retains night vision and pounce 24/7 at 14th level (if he continued to stay focused in feline).</p><p></p><p>Finally, give him 3/4 attack step, and good fort and reflex, poor will save.</p><p></p><p></p><p><span style="color: Red">B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1634997, member: 12866"] Perhaps the trick is in not using the monster manual at all. That, and use the psion as a guide, rather then the wizard. Ok: so he gets X pts a day, with an expenditure of x pts at a time (your CR cap). He doesn't become an animal, he approximates one by choosing from the menu below. Take a hint from the astral construct 3.0 for lv of ability gained (1 menu a, 2 menu b, etc - then assign the below info for the menu). 1) spend points for armor 2) alter to quadruped, gain increased movement rate 3) gain additional movement rate 4) size change 5) natural attacks 6) natural abilities >>>> ..A) senses ..B) pounce, rake, rend, rage, chameleon, poison, spider climb, web, etc. ..C) temporary HP buffer ..D) simulation: not just another form, he now looks like a copy of (______) ..E) animal feats - flyby, tracking,..... Have this fellow gain steps of focus as he progresses in level: feline mastery (get abilities of felines 1 step cheaper, look exactly like a feline), then mammal, then animal,...). Now instead of just feline, you would have a list (humanoid, animal, vermin, ooze, etc.). Now he is a shape changer, specializes in a particular type of form for cheaper (or many forms but not as cheap), perhaps as he rises in specialty he can retain some critter traits w/out changing form. Say the feline master retains night vision and pounce 24/7 at 14th level (if he continued to stay focused in feline). Finally, give him 3/4 attack step, and good fort and reflex, poor will save. [COLOR=Red]B:]B[/COLOR] [/QUOTE]
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