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The Form Mage (Okay, Second Try!)
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<blockquote data-quote="DiniUra" data-source="post: 1635543" data-attributes="member: 19132"><p>Actually that was almost the concept behind another exparimental class I was working on, <a href="http://boards1.wizards.com/showthread.php?s=&threadid=257115" target="_blank">The Bodyshaper</a>. I like the concept, but I find it's just to much trouble to create option-heavy classes like that, as the key rule to an option-heavy class is to give them more options than they could every possibly use.</p><p></p><p></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>That would be a<em>lot</em> simpler, but it brings back the problem of quantifying "Forms known." Another option could be that their assume-form ability increased in potency as they leveled - from Alter Self, to Polymorph, to Shapechange. Sort of weakens them at low levels, though.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>I'm not sure I follow you on this... according to the Dungeon Master's Guide, a 1 CR creature is balance against an entire 1st-level party. While I've always liked the idea of duration-less shapeshifting, I just don't know if it would be balanced. Being able to become a creature that can take on your party, 1 to 4, for as long as you wish seems a bit much.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>There's an idea, sort of fits in with the Polymorph/shapechange progression idea...</em></em></p><p><em><em></em></em></p><p><em><em>Level 1: Assume form (aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. No incorporeal/gaseous forms.)</em></em></p><p><em><em>Level 10: (Any type. Incorporeal/gaseous forms allowed.)</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>No one seems to like the memorization bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> 'Suppose I should change it. </em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>Another bit no one seems to like. I honestly just can't think of anything to replace the familiar with. Anyone have any ideas?</em></em></p><p><em><em>-----------------------</em></em></p><p><em><em></em></em></p><p><em><em>So, basic changes we're looking at so far:</em></em></p><p><em><em></em></em></p><p><em><em>1. BAB raised to Medium (as Cleric)</em></em></p><p><em><em>2. Slightly better skill set... Can't think of what to add though.</em></em></p><p><em><em>3. Spontaneous Assume Form</em></em></p><p><em><em>4. HD becomes CR</em></em></p><p><em><em>5. Assumes all abilities, ala <em>Shapechange</em> </em></em></p><p><em><em>6. CR cap = Form Mage level.</em></em></p><p><em><em>7. Increased CR/day.</em></em></p><p><em><em>8. Something to replace the Familiar, a Thousand Faces, perhaps?</em></em></p><p><em><em>9. Minutes/level becomes Hours/level.</em></em></p><p><em><em></em></em></p><p><em><em>Anything I miss?</em></em></p></blockquote><p></p>
[QUOTE="DiniUra, post: 1635543, member: 19132"] Actually that was almost the concept behind another exparimental class I was working on, [URL=http://boards1.wizards.com/showthread.php?s=&threadid=257115]The Bodyshaper[/URL]. I like the concept, but I find it's just to much trouble to create option-heavy classes like that, as the key rule to an option-heavy class is to give them more options than they could every possibly use. [i][i] That would be a[I]lot[/I] simpler, but it brings back the problem of quantifying "Forms known." Another option could be that their assume-form ability increased in potency as they leveled - from Alter Self, to Polymorph, to Shapechange. Sort of weakens them at low levels, though. I'm not sure I follow you on this... according to the Dungeon Master's Guide, a 1 CR creature is balance against an entire 1st-level party. While I've always liked the idea of duration-less shapeshifting, I just don't know if it would be balanced. Being able to become a creature that can take on your party, 1 to 4, for as long as you wish seems a bit much. There's an idea, sort of fits in with the Polymorph/shapechange progression idea... Level 1: Assume form (aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. No incorporeal/gaseous forms.) Level 10: (Any type. Incorporeal/gaseous forms allowed.) No one seems to like the memorization bit. :) 'Suppose I should change it. Another bit no one seems to like. I honestly just can't think of anything to replace the familiar with. Anyone have any ideas? ----------------------- So, basic changes we're looking at so far: 1. BAB raised to Medium (as Cleric) 2. Slightly better skill set... Can't think of what to add though. 3. Spontaneous Assume Form 4. HD becomes CR 5. Assumes all abilities, ala [I]Shapechange[/I] 6. CR cap = Form Mage level. 7. Increased CR/day. 8. Something to replace the Familiar, a Thousand Faces, perhaps? 9. Minutes/level becomes Hours/level. Anything I miss?[/i][/i] [/QUOTE]
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