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The Fortnite-ification of Everything
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<blockquote data-quote="Doctor Futurity" data-source="post: 7777311" data-attributes="member: 10738"><p>YMMV. In my experience the worst games I have ever been in have always, consistently been with GMs running published modules, though admittedly because the GMs rarely had enough confidence/experience to go outside the scope of what the module offered. You could always tell when you hit an invisible wall in these cases, where the GM hadn't prepped or considered something because the module did not cover it....a very immersion damaging moment. My least favorite moments were when the game would abruptly end early due to the GM not having read/prepped past a certain point. Understandable but....well, as GM myself I made it a rule to always be "two sessions ahead" in the prep when using a prepublished module to avoid that risk.</p><p></p><p>That said....the quality of most modules these days is pretty good. And the same experience above sometimes happened with GMs who had brilliant homebrew concepts but still didn't know how to execute them. The problem as I see it is with the GMs, not whether the content is published or not.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7777311, member: 10738"] YMMV. In my experience the worst games I have ever been in have always, consistently been with GMs running published modules, though admittedly because the GMs rarely had enough confidence/experience to go outside the scope of what the module offered. You could always tell when you hit an invisible wall in these cases, where the GM hadn't prepped or considered something because the module did not cover it....a very immersion damaging moment. My least favorite moments were when the game would abruptly end early due to the GM not having read/prepped past a certain point. Understandable but....well, as GM myself I made it a rule to always be "two sessions ahead" in the prep when using a prepublished module to avoid that risk. That said....the quality of most modules these days is pretty good. And the same experience above sometimes happened with GMs who had brilliant homebrew concepts but still didn't know how to execute them. The problem as I see it is with the GMs, not whether the content is published or not. [/QUOTE]
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