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The Fortnite-ification of Everything
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<blockquote data-quote="Vanveen" data-source="post: 7777363" data-attributes="member: 6874262"><p>The article is witless. Fortnite is the *opposite* of RPGs--far more social, far less learning curve, far less friction in general than an RPG. In short, this is why it's so successful.</p><p></p><p>Those of you arguing about how much and what kind of TSR crap you bought in the 90s--you are literal examples of a cannibalized market. To put it another way, you're not anecdotes...but you ARE anecdata, that is exemplars of weird niches. [MENTION=926]Aaron L[/MENTION], you are a definite outlier in terms of group strength and play frequency. You are a fantastic customer, but you are a TINY market demographic. [MENTION=6724873]Crimson Fist[/MENTION], same thing. Except your tiny market demo is different from, and subtly incompatible with, [MENTION=926]Aaron L[/MENTION]'s. THAT is the problem TSR ran into during the 1990s. Your restaurant will go broke if you are continually making custom meals, even if the customers are gourmet gluttons. You want a customer base of gourmet gluttons who all like your roast duck. For roleplaying, that may be impossible. The duck fans are there. There aren't enough of them.</p><p></p><p>Hasbro has gradually been professionalizing the ranks of people at WOTC, the important ones anyway. These aren't the folks that get splashed on ENWorld. But you can tell, if you're a fellow product pro, by the fingerprints they leave on what's getting published. They're trying desperately to solve the roast duck problem. But it's more like..."Try our roast protein! You looooove protein!"</p></blockquote><p></p>
[QUOTE="Vanveen, post: 7777363, member: 6874262"] The article is witless. Fortnite is the *opposite* of RPGs--far more social, far less learning curve, far less friction in general than an RPG. In short, this is why it's so successful. Those of you arguing about how much and what kind of TSR crap you bought in the 90s--you are literal examples of a cannibalized market. To put it another way, you're not anecdotes...but you ARE anecdata, that is exemplars of weird niches. [MENTION=926]Aaron L[/MENTION], you are a definite outlier in terms of group strength and play frequency. You are a fantastic customer, but you are a TINY market demographic. [MENTION=6724873]Crimson Fist[/MENTION], same thing. Except your tiny market demo is different from, and subtly incompatible with, [MENTION=926]Aaron L[/MENTION]'s. THAT is the problem TSR ran into during the 1990s. Your restaurant will go broke if you are continually making custom meals, even if the customers are gourmet gluttons. You want a customer base of gourmet gluttons who all like your roast duck. For roleplaying, that may be impossible. The duck fans are there. There aren't enough of them. Hasbro has gradually been professionalizing the ranks of people at WOTC, the important ones anyway. These aren't the folks that get splashed on ENWorld. But you can tell, if you're a fellow product pro, by the fingerprints they leave on what's getting published. They're trying desperately to solve the roast duck problem. But it's more like..."Try our roast protein! You looooove protein!" [/QUOTE]
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