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The Fortnite-ification of Everything
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<blockquote data-quote="Cergorach" data-source="post: 7777665" data-attributes="member: 725"><p>BS!</p><p></p><p>In those days GW was growing:</p><p><a href="http://investingsidekick.com/wp-content/uploads/2014/01/GAW-sales-long.png" target="_blank">http://investingsidekick.com/wp-content/uploads/2014/01/GAW-sales-long.png</a></p><p></p><p>TSR was also growing, but TSR got killed by horrible management decisions, not computer games. They overextended themselves and then got screwed by a distributor that ordered a lot, destroyed everything to be returned for a refund. That is what killed TSR, nothing else.</p><p></p><p>Your also talking about the days that Magic the Gathering was released and growing, ccgs, what computer games?.</p><p></p><p>TSR was already dead and in WotC hands when StarCraft and Diablo II came out... Hell, when Diablo II came out we were just starting in D&D 3E, at the time the most popular version ever. 2000-2008 is often seen as a D&D golden age... And while WoW is often cited as the reason why D&D 4E failed, they are right, but for a whole different reason then you might think. WotC designed it with WoW mechanics in mind, and while the rules were very mechanically sound, imho it lacked something (and I wasn't the only one). Dune and the original WarCraft were rather niche products, often played when 'social' events weren't happening or a group couldn't assemble entirely.</p><p></p><p>And while Fortnite will be around after it's popularity fades, just like you can still play EverQuest (1999), but don't expect the same experience/popularity...</p><p></p><p></p><p>You either don't watch enough anime, or too much... ;-)</p><p></p><p>Many of the streamers/podcasts are entirely personality driven, when (s)he stops, no more stream/podcast. And look around for such folks talking about burnout and what that does for their financial situation, some even have gotten sick and loose most of their audience. The added stress can't be good for their recovery...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 7777665, member: 725"] BS! In those days GW was growing: [url]http://investingsidekick.com/wp-content/uploads/2014/01/GAW-sales-long.png[/url] TSR was also growing, but TSR got killed by horrible management decisions, not computer games. They overextended themselves and then got screwed by a distributor that ordered a lot, destroyed everything to be returned for a refund. That is what killed TSR, nothing else. Your also talking about the days that Magic the Gathering was released and growing, ccgs, what computer games?. TSR was already dead and in WotC hands when StarCraft and Diablo II came out... Hell, when Diablo II came out we were just starting in D&D 3E, at the time the most popular version ever. 2000-2008 is often seen as a D&D golden age... And while WoW is often cited as the reason why D&D 4E failed, they are right, but for a whole different reason then you might think. WotC designed it with WoW mechanics in mind, and while the rules were very mechanically sound, imho it lacked something (and I wasn't the only one). Dune and the original WarCraft were rather niche products, often played when 'social' events weren't happening or a group couldn't assemble entirely. And while Fortnite will be around after it's popularity fades, just like you can still play EverQuest (1999), but don't expect the same experience/popularity... You either don't watch enough anime, or too much... ;-) Many of the streamers/podcasts are entirely personality driven, when (s)he stops, no more stream/podcast. And look around for such folks talking about burnout and what that does for their financial situation, some even have gotten sick and loose most of their audience. The added stress can't be good for their recovery... [/QUOTE]
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