The Four Color Deck released

Super-hero comic books are rife with the unexpected and the unexplained, the tragic and the glorious, and so too should your super-hero M&M Superlink game session. The Four Color Deck fulfils this role by introducing a new element of play that requires both strategy and tactics, while retaining the touch of randomness and fate.

The Four Color Deck is so named because each of the four traditional comic book print colors has been associated with a type of card that can be incorporated into your game, with cyan representing game mechanics (offering bonuses, penalties, and the like), magenta covering plot elements (dropping twists and turns into the story in true comic book fashion), yellow introducing aspects of the environment (accidents, crowds, and the like), and black indicating detrimental conditions (when bad things happen to good people.) Also included are special cards that add something extra that doesn’t fall into one of the areas covered by the four colors, including cards that directly influence and interact with other cards in the deck.

Along with the brief and easy-to-use rules detailing how the cards are drawn, played, and discarded, you’ll also find instructions on how to print and mount the cards, along with empty templates for easily filling in your own creations or adding more cards of the existing types in combinations of your choosing. However, this is just an option for those of you who like to get creative, as eighteen sheets of card combinations are included, each containing twelve cards.

The deck and rules are fully bookmarked, and includes a print-friendly version of both. Print them out, shuffle them up, and get ready for a new layer of fun in your M&M Superlink game, the Four Color Deck way!

Available for sale at:




Also available at
ENWorld
 
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Interesting -- will it be on e23 eventually?

So there are 216 different cards (18 sheets w/12 cards each)? That's cool; I picked up the Daring Deck, and I was very disappointed by it -- only 27 cards, and I didn't find any of 'em very inspiring or interesting.

Do the card rules interact with the hero point rules at all? They seem to have similar functions, so it would seem odd to have them be entirely separate things.

I'll have to check the sites later (no access to those sites at the moment, ahem).
 

There are some cards that repeat--there are 12 combo and 12 destiny cards, for instance. Most of the deck consists of cards with two possible effects on the, however; the position you play the card down will determine which of the two possible effects is enacted. And yes, some of the card effects interact with hero points in various ways.
 

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