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<blockquote data-quote="Neurotic" data-source="post: 4232737" data-attributes="member: 24380"><p><strong>OOC Redford</strong></p><p></p><p><span style="font-size: 9px">Non-magic weapon is solved by bless weapon and/or magic weapon spells. We need to buy wand or scroll, so casters don't need to have those memorised...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I'm playing with thought for armor/weapon SET (similar to sets in Diablo if you are familiar with the game) - Randal in Colony game has one item from several sets offered in MIC...</span></p><p><span style="font-size: 9px"></span></p><p></p><p>[sblock=Soul Ward - what do you think?]</p><p><span style="font-size: 9px"><strong>Harness</strong> - connects all other pieces, provides +1 natural armor bonus</span></p><p><span style="font-size: 9px"><strong>Armor</strong> - light armor made from a skin of corporeal undead creature with special attacks (ghouls, ghasts, wight etc)</span></p><p><span style="font-size: 9px">provides +2 AC vs. undead creatures and provides +3 saves vs. undead special effects and +3 AC vs. incorporeal attacks</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Gloves</strong> - gauntlets made from substance of incorporeal undead creature(wraiths, shadows, spectres etc)</span></p><p><span style="font-size: 9px">provide ghost touch ability to any weapon character carries; +1 DEX; +2 STR</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Helm</strong> - made from skull of skeletal (at least one category larger then PC) undead creature </span></p><p><span style="font-size: 9px">provides low light vision and alertness feat</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Cloak</strong> - made from substance of incorporeal undead creature</span></p><p><span style="font-size: 9px">- provides miss chance of 20% (as blur spell) to the user; SR 13</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Boots</strong> - made of bones and skin of undead non-skeltal corporeal creature</span></p><p><span style="font-size: 9px">provides +5' speed; stability trait;</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Weapon</strong> - made from bones of corporeal undead creature</span></p><p><span style="font-size: 9px">- gives +1 to hit and damage vs. undead; increase critical threat range and critical multiplier by one; can critical hit undead</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Set bonuses:</strong></span></p><p><span style="font-size: 9px">- each part (except the harness) adds 2 to SR of the cloak to max of 21</span></p><p><span style="font-size: 9px">- weapon gets +1 bonus to hit and damage for every part of the set except the harness up to maximum +5</span></p><p><span style="font-size: 9px">- additional +5' to movement</span></p><p><span style="font-size: 9px">- Ethereal Jaunt 1/day</span></p><p><span style="font-size: 9px">- increase miss chance to 50% (as if incorporeal undead)</span></p><p><span style="font-size: 9px">- negate three negative energy attacks per day (three STR draining attacks of shadows or two hits from life draining attack of vampires or any combination thereof)</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 4232737, member: 24380"] [b]OOC Redford[/b] [SIZE=1]Non-magic weapon is solved by bless weapon and/or magic weapon spells. We need to buy wand or scroll, so casters don't need to have those memorised... I'm playing with thought for armor/weapon SET (similar to sets in Diablo if you are familiar with the game) - Randal in Colony game has one item from several sets offered in MIC... [/SIZE] [sblock=Soul Ward - what do you think?] [SIZE=1][B]Harness[/B] - connects all other pieces, provides +1 natural armor bonus [B]Armor[/B] - light armor made from a skin of corporeal undead creature with special attacks (ghouls, ghasts, wight etc) provides +2 AC vs. undead creatures and provides +3 saves vs. undead special effects and +3 AC vs. incorporeal attacks [B]Gloves[/B] - gauntlets made from substance of incorporeal undead creature(wraiths, shadows, spectres etc) provide ghost touch ability to any weapon character carries; +1 DEX; +2 STR [B]Helm[/B] - made from skull of skeletal (at least one category larger then PC) undead creature provides low light vision and alertness feat [B]Cloak[/B] - made from substance of incorporeal undead creature - provides miss chance of 20% (as blur spell) to the user; SR 13 [B]Boots[/B] - made of bones and skin of undead non-skeltal corporeal creature provides +5' speed; stability trait; [B]Weapon[/B] - made from bones of corporeal undead creature - gives +1 to hit and damage vs. undead; increase critical threat range and critical multiplier by one; can critical hit undead [B]Set bonuses:[/B] - each part (except the harness) adds 2 to SR of the cloak to max of 21 - weapon gets +1 bonus to hit and damage for every part of the set except the harness up to maximum +5 - additional +5' to movement - Ethereal Jaunt 1/day - increase miss chance to 50% (as if incorporeal undead) - negate three negative energy attacks per day (three STR draining attacks of shadows or two hits from life draining attack of vampires or any combination thereof)[/SIZE] [/sblock] [/QUOTE]
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