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<blockquote data-quote="Neurotic" data-source="post: 4286829" data-attributes="member: 24380"><p><strong>Randal Lucius Stormweaver</strong></p><p></p><p>Remaining in the Inn with the rest of the company, Randal is unaware that Alvar has Lyre of building. He sums up:</p><p></p><p><span style="color: Teal">We'll need lots of books both for areas of expertise we don't cover and for schools that we will eventualy open. Also, we'll need empty books. Of the top of my head I can see the need for event log, ledgers, various ToDo lists and assignements and accepted new laws and customs we might develop.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">Everything from magic theory to building farm implements we'll need.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">I know initially it might be waste of space, but we'll be sorry if we don't buy it or copy it now. It is questionable when our next supply ship will come and which price would books have.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">Also we will need fairly big supply of various spell components as we don't know what will be available at the site we choose. Especially rarer ones. For each and every caster in the group.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">I'll let smiths worry about forges and tools, my specialty is knowledge and people.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">We need food that won't spoil in several months or even years. We have casters that can feed us in dire circumstances but we shouldn't relly fully on them for the whole colony.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">I see the need for nets for catching local wildlife and fowl, several types of poisons for voracious animals and insects (for keeping our plant life healthy) and enough raw materials that are hard to come by in the wilds to lasts us at least a year. This would include paper (as I already mentioned), magic components, metals, various spices, </span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">As for people, we WONT need builders as I have an artifact that can build the city in days. I'm not expert architect, but I can understand what is needed when explained by an expert. </span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">I'd suggest leather tanners, carpenters, medical personel, potters, several masons for little works and repairs, trappers, bakers, cobblers and other craftsmen. Low priority should be jewelers and other luxury crafts.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">I would add to the list various utility sorcerors, bards and other casters, those that would be of limited use in combat situations, but priceless in starting colony. Spells such as levitation, tensers floating disc, endure elements, weather spells, feather fall, spider climb, water walking/breathing, stone and wood shaping, mount, various summonings and similar would all be helpfull at various times.</span></p></blockquote><p></p>
[QUOTE="Neurotic, post: 4286829, member: 24380"] [b]Randal Lucius Stormweaver[/b] Remaining in the Inn with the rest of the company, Randal is unaware that Alvar has Lyre of building. He sums up: [COLOR=Teal]We'll need lots of books both for areas of expertise we don't cover and for schools that we will eventualy open. Also, we'll need empty books. Of the top of my head I can see the need for event log, ledgers, various ToDo lists and assignements and accepted new laws and customs we might develop. Everything from magic theory to building farm implements we'll need. I know initially it might be waste of space, but we'll be sorry if we don't buy it or copy it now. It is questionable when our next supply ship will come and which price would books have. Also we will need fairly big supply of various spell components as we don't know what will be available at the site we choose. Especially rarer ones. For each and every caster in the group. I'll let smiths worry about forges and tools, my specialty is knowledge and people. We need food that won't spoil in several months or even years. We have casters that can feed us in dire circumstances but we shouldn't relly fully on them for the whole colony. I see the need for nets for catching local wildlife and fowl, several types of poisons for voracious animals and insects (for keeping our plant life healthy) and enough raw materials that are hard to come by in the wilds to lasts us at least a year. This would include paper (as I already mentioned), magic components, metals, various spices, As for people, we WONT need builders as I have an artifact that can build the city in days. I'm not expert architect, but I can understand what is needed when explained by an expert. I'd suggest leather tanners, carpenters, medical personel, potters, several masons for little works and repairs, trappers, bakers, cobblers and other craftsmen. Low priority should be jewelers and other luxury crafts. I would add to the list various utility sorcerors, bards and other casters, those that would be of limited use in combat situations, but priceless in starting colony. Spells such as levitation, tensers floating disc, endure elements, weather spells, feather fall, spider climb, water walking/breathing, stone and wood shaping, mount, various summonings and similar would all be helpfull at various times.[/COLOR] [/QUOTE]
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