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The Four Lands - The Colony
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<blockquote data-quote="J. Alexander" data-source="post: 4298284" data-attributes="member: 28453"><p><strong>Shopping</strong></p><p></p><p><span style="color: Sienna">Neurotic</span>The young lord mentioned ports but did not name them specifally..perhaps they will be mentioned at the next meeting.</p><p></p><p>You can easily find all the books you want in the various bookstores of Brightlaw....as well as writing material and blank books. 100k silver pennies willl get you a modest reference libriary..but you can easily spend 250k in spell componets...</p><p></p><p>In the recruiting of people you can find 5 young scribes and two young archvists who are willing to join your libriary staff. As for the more exotic character types...they are hard to pin point...to you want to go actively looking for the local thieve's guild <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: Sienna">Nightbreeze</span></p><p>[sblock]Actually the cost of the ship is a reflection of how much profit they could turn during the six month process. Remember these ships are like the East Indiamen of old...capable of sailiing around the world with huge cargo's and are designed to turn a substainal profit on each tirp...so the price is in line.......Also take into consideration the cost of the warshpis would be for the warships alone you would eaisly spend another 50k silver each properly manning and outfitting the new ships....and that brings us back to the next point...you can find several ships for sell...not a problem..but they are selling you the hulls, the rigging, and the sails....they are not crewed, no supplies etc..so in order to get them sea worthy in three days time your looking at spending once again about 60k per ship..</p><p></p><p>Yes you will form a large base of the colonies population</p><p></p><p>Questions 7,8,9...Meant to reflect that there afre mulitple players involvoed and that there in no one single entitny casuing the trouble at this time.</p><p></p><p>From Sunbridge you get the answer "Will be in contact in two days time....."</p><p></p><p>Yes that sounds about right..but money well spent you have a base from which to work....</p><p></p><p>The question as to who was invovled comes back blank. It is as if a blacn veil clouds your ability to discern who is involved.[/sblock]</p><p></p><p></p><p><span style="color: Sienna">Hennett</span></p><p>Sheep can indeed be used for milk production as well as meat and wool..</p><p></p><p>From your studies you do gather tht one of the problems with early settlements is that they relied on one or two crops or animals and if they did not flourish the colony would die. Also from your reading it is clear that the most succesful settlements had a year sometimes a year and 6 months of food stuff on hand to see them thru in addition to two or even three years of seed stock for crops. </p><p></p><p>Should a settlement be set up on a hostils shore your research shows that a substianl number of weapons and armor are necessary to have on hand...as they can not be quicly made in the colony. A hostile enviroment can cause a colony to devote sigifiant time to the creation of weapons rather than to the building of the colony.</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 4298284, member: 28453"] [b]Shopping[/b] [COLOR=Sienna]Neurotic[/COLOR]The young lord mentioned ports but did not name them specifally..perhaps they will be mentioned at the next meeting. You can easily find all the books you want in the various bookstores of Brightlaw....as well as writing material and blank books. 100k silver pennies willl get you a modest reference libriary..but you can easily spend 250k in spell componets... In the recruiting of people you can find 5 young scribes and two young archvists who are willing to join your libriary staff. As for the more exotic character types...they are hard to pin point...to you want to go actively looking for the local thieve's guild :) [COLOR=Sienna]Nightbreeze[/COLOR] [sblock]Actually the cost of the ship is a reflection of how much profit they could turn during the six month process. Remember these ships are like the East Indiamen of old...capable of sailiing around the world with huge cargo's and are designed to turn a substainal profit on each tirp...so the price is in line.......Also take into consideration the cost of the warshpis would be for the warships alone you would eaisly spend another 50k silver each properly manning and outfitting the new ships....and that brings us back to the next point...you can find several ships for sell...not a problem..but they are selling you the hulls, the rigging, and the sails....they are not crewed, no supplies etc..so in order to get them sea worthy in three days time your looking at spending once again about 60k per ship.. Yes you will form a large base of the colonies population Questions 7,8,9...Meant to reflect that there afre mulitple players involvoed and that there in no one single entitny casuing the trouble at this time. From Sunbridge you get the answer "Will be in contact in two days time....." Yes that sounds about right..but money well spent you have a base from which to work.... The question as to who was invovled comes back blank. It is as if a blacn veil clouds your ability to discern who is involved.[/sblock] [COLOR=Sienna]Hennett[/COLOR] Sheep can indeed be used for milk production as well as meat and wool.. From your studies you do gather tht one of the problems with early settlements is that they relied on one or two crops or animals and if they did not flourish the colony would die. Also from your reading it is clear that the most succesful settlements had a year sometimes a year and 6 months of food stuff on hand to see them thru in addition to two or even three years of seed stock for crops. Should a settlement be set up on a hostils shore your research shows that a substianl number of weapons and armor are necessary to have on hand...as they can not be quicly made in the colony. A hostile enviroment can cause a colony to devote sigifiant time to the creation of weapons rather than to the building of the colony. [/QUOTE]
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