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<blockquote data-quote="Nightbreeze" data-source="post: 4317168" data-attributes="member: 46755"><p>I'll have a poke at your to-do list. Additions are bold</p><p></p><p>[sblock]<u>To-do list, not in order--please propose order and additions. Not distinguishing between Company and Colony, for now.</u></p><p><u></u></p><p>A. Load up the ships and set sail</p><p>B. Make it safely to the colony.</p><p>C. Off-load the inital shipments and put things somewhere....</p><p>1. Build a fort to defend, so we can keep workers and other alive in case of all-out attack. This may eventually become a regional capitol. <strong>Use magic and harps of building to do it fast.</strong></p><p>2. Build a port for supply ships and trade vessels.--have to keep them contained so the colonial goveernment can collect trariffs to pay off the mainland. When our economy is developed, transform the commercial port into a place where modern naval forces can be build: we will be the only place on that side of the ocean where it can be done, and it will give us the required independence.</p><p>3. Map out the land holdings of the various parties.<strong> Start with exploring the lands nearby, and if there are no populations, keep a low profile. If there are populations, estabilish if they are at odds with D'shai, and make immediate contact, striving for an agreement of secrecy. Show good will and try to obtain a monopoly for the trade with those populations. (obviously, on the behalf of the NCD. Which reminds me to buy gifts). Ederin needs to explore (roughly) the continent, and understand where are the D'shai, and what is the probability of a contact</strong></p><p>4. Clear various land holdings as necessary for industries and agriculture. <strong>Druidic magic and low-qualified labor</strong></p><p>5. Secure various land holdings as outposts from the garrison--protects workers, etc. and provides advance notice of attacks. <strong>We have a mercenary company</strong></p><p>6. Need to explore the area and catalog threats to people, animals, and crops.</p><p>7. If we are discovered by the enemy, take the war to the enemy to keep them off balance.</p><p>8. Build an economic base.</p><p><strong>-Much to say here. Obviously, we will need to build what every community needs: a solid infrastructure, agriculture and such in order to be self-suficient. However, I bet that 90% of our profits will come from exports to the mainland. Thus, precious metals: gold, silver, precious stones, spices and exotic food, fruits and vegetables, and so on. Of course, as we will export seeds, we have to make sure that only certain companies in the four lands grow them (for example our subsidiaries <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). Start transferring loads and loads of people to the new company.</strong></p><p>9. Pay off the ********* ***holes that put us here and saddled us with large taxes.</p><p>10. Revolt and declare our independence. (Oops, did I think that out loud?) <strong>(that will have to wait a little bit, I fear)</strong></p><p><strong>11. Make an effort to control any new city or colony that is founded in the new lands. The best way to ensure this is to be the one who found them, or hold some kind of monopoly of especially important commodity. Or, we could just be the only ones who have an exclusive trading agreement with the natives, and a peace arragement. Not being able to supply and being in constant warfare with the natives is the doom of any colony.</strong></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 4317168, member: 46755"] I'll have a poke at your to-do list. Additions are bold [sblock][U]To-do list, not in order--please propose order and additions. Not distinguishing between Company and Colony, for now. [/U] A. Load up the ships and set sail B. Make it safely to the colony. C. Off-load the inital shipments and put things somewhere.... 1. Build a fort to defend, so we can keep workers and other alive in case of all-out attack. This may eventually become a regional capitol. [B]Use magic and harps of building to do it fast.[/B] 2. Build a port for supply ships and trade vessels.--have to keep them contained so the colonial goveernment can collect trariffs to pay off the mainland. When our economy is developed, transform the commercial port into a place where modern naval forces can be build: we will be the only place on that side of the ocean where it can be done, and it will give us the required independence. 3. Map out the land holdings of the various parties.[B] Start with exploring the lands nearby, and if there are no populations, keep a low profile. If there are populations, estabilish if they are at odds with D'shai, and make immediate contact, striving for an agreement of secrecy. Show good will and try to obtain a monopoly for the trade with those populations. (obviously, on the behalf of the NCD. Which reminds me to buy gifts). Ederin needs to explore (roughly) the continent, and understand where are the D'shai, and what is the probability of a contact[/B] 4. Clear various land holdings as necessary for industries and agriculture. [B]Druidic magic and low-qualified labor[/B] 5. Secure various land holdings as outposts from the garrison--protects workers, etc. and provides advance notice of attacks. [B]We have a mercenary company[/B] 6. Need to explore the area and catalog threats to people, animals, and crops. 7. If we are discovered by the enemy, take the war to the enemy to keep them off balance. 8. Build an economic base. [B]-Much to say here. Obviously, we will need to build what every community needs: a solid infrastructure, agriculture and such in order to be self-suficient. However, I bet that 90% of our profits will come from exports to the mainland. Thus, precious metals: gold, silver, precious stones, spices and exotic food, fruits and vegetables, and so on. Of course, as we will export seeds, we have to make sure that only certain companies in the four lands grow them (for example our subsidiaries :P). Start transferring loads and loads of people to the new company.[/B] 9. Pay off the ********* ***holes that put us here and saddled us with large taxes. 10. Revolt and declare our independence. (Oops, did I think that out loud?) [B](that will have to wait a little bit, I fear)[/B] [B]11. Make an effort to control any new city or colony that is founded in the new lands. The best way to ensure this is to be the one who found them, or hold some kind of monopoly of especially important commodity. Or, we could just be the only ones who have an exclusive trading agreement with the natives, and a peace arragement. Not being able to supply and being in constant warfare with the natives is the doom of any colony.[/B] [/sblock] [/QUOTE]
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