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<blockquote data-quote="Canaan" data-source="post: 3754202" data-attributes="member: 40239"><p><strong>Jaroth</strong></p><p></p><p>On seeing the Order Drakar approach and noting their distance, Jaroth sends a <em>message</em> to Anniston. The Order Drakar approach. They are 100 yards away.</p><p></p><p>Jaroth then <em>shields</em> himself with his magic. [ooc: extended <em>shield</em> (22 minutes).]</p><p></p><p>When the members of the Order Drakar close to 210 feet, he lets loose the first lightning bolt. The damage for the bolts is as follows: <a href="http://invisiblecastle.com/find.py?id=1243265" target="_blank">10, 20, 11, 26, 9, 16, 25, 15, 23, 18</a>. Reflex Save DC 19 for half. Jaroth is strategically targeting them so as to maximize the damage done and thin the ranks of the Order Drakar.] </p><p></p><p></p><p><strong>Call Lightning</strong></p><p>Evocation [Electricity]</p><p>Level: Drd 3 </p><p>Components: V, S </p><p>Casting Time: 1 round </p><p>Range: Medium (100 ft. + 10 ft./level) </p><p>Effect: One or more 30-ft.-long vertical lines of lightning </p><p>Duration: 1 min./level </p><p>Saving Throw: Reflex half </p><p>Spell Resistance: Yes </p><p></p><p>Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected. </p><p></p><p>You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts). </p><p></p><p>If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6. </p><p></p><p>This spell functions indoors or underground but not underwater.</p></blockquote><p></p>
[QUOTE="Canaan, post: 3754202, member: 40239"] [b]Jaroth[/b] On seeing the Order Drakar approach and noting their distance, Jaroth sends a [I]message[/I] to Anniston. The Order Drakar approach. They are 100 yards away. Jaroth then [I]shields[/I] himself with his magic. [ooc: extended [I]shield[/I] (22 minutes).] When the members of the Order Drakar close to 210 feet, he lets loose the first lightning bolt. The damage for the bolts is as follows: [URL=http://invisiblecastle.com/find.py?id=1243265]10, 20, 11, 26, 9, 16, 25, 15, 23, 18[/URL]. Reflex Save DC 19 for half. Jaroth is strategically targeting them so as to maximize the damage done and thin the ranks of the Order Drakar.] [B]Call Lightning[/B] Evocation [Electricity] Level: Drd 3 Components: V, S Casting Time: 1 round Range: Medium (100 ft. + 10 ft./level) Effect: One or more 30-ft.-long vertical lines of lightning Duration: 1 min./level Saving Throw: Reflex half Spell Resistance: Yes Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected. You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts). If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6. This spell functions indoors or underground but not underwater. [/QUOTE]
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