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<blockquote data-quote="Canaan" data-source="post: 3777473" data-attributes="member: 40239"><p><strong>Jarth</strong></p><p></p><p>[ooc: J., Jaroth had the <em>shield</em> spell up. Were those darts <em>magic missiles</em>? If so, <em>shield</em> negates <em>magic missiles</em> in the SRD. So, does Jaroth take damage?]</p><p></p><p>Once out of harm's way, Jaroth calls upon his magic once more. Harnessing the chaotic torrent of the storm, he calls down an <em>ice storm </em> as as to catch as many of the Drakarians in its area as possible without harming any of his friends.</p><p></p><p>[sblock] Damage = <a href="http://invisiblecastle.com/find.py?id=1269165" target="_blank">8 (bludgeoning)</a> + <a href="http://invisiblecastle.com/find.py?id=1269173" target="_blank">5 (cold)</a> for a total of 13 damage. All Drakarians in the 20 radius area of affect are at half movement speed.</p><p></p><p><strong>Ice Storm</strong></p><p>Evocation [Cold]</p><p>Level: Drd 4, Sor/Wiz 4, Water 5 </p><p>Components: V, S, M/DF </p><p>Casting Time: 1 standard action </p><p>Range: Long (400 ft. + 40 ft./level) </p><p>Area: Cylinder (20-ft. radius, 40 ft. high) </p><p>Duration: 1 full round </p><p>Saving Throw: None </p><p>Spell Resistance: Yes </p><p></p><p>Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. A -4 penalty applies to each Listen check made within the ice storm’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage dealt). </p><p></p><p>Arcane Material Component</p><p>A pinch of dust and a few drops of water. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Canaan, post: 3777473, member: 40239"] [b]Jarth[/b] [ooc: J., Jaroth had the [I]shield[/I] spell up. Were those darts [I]magic missiles[/I]? If so, [I]shield[/I] negates [I]magic missiles[/I] in the SRD. So, does Jaroth take damage?] Once out of harm's way, Jaroth calls upon his magic once more. Harnessing the chaotic torrent of the storm, he calls down an [I]ice storm [/I] as as to catch as many of the Drakarians in its area as possible without harming any of his friends. [sblock] Damage = [URL=http://invisiblecastle.com/find.py?id=1269165]8 (bludgeoning)[/URL] + [URL=http://invisiblecastle.com/find.py?id=1269173]5 (cold)[/URL] for a total of 13 damage. All Drakarians in the 20 radius area of affect are at half movement speed. [B]Ice Storm[/B] Evocation [Cold] Level: Drd 4, Sor/Wiz 4, Water 5 Components: V, S, M/DF Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: Cylinder (20-ft. radius, 40 ft. high) Duration: 1 full round Saving Throw: None Spell Resistance: Yes Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. A -4 penalty applies to each Listen check made within the ice storm’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage dealt). Arcane Material Component A pinch of dust and a few drops of water. [/sblock] [/QUOTE]
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