Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
The Four Lands - The Great North
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neurotic" data-source="post: 3853034" data-attributes="member: 24380"><p><strong>Vorian actions</strong></p><p></p><p>Upon remounting, Vorian selects small rise little bit back from his current position and rides toward it closing also on Anniston. Then he turns and waits for riders to approach (see description above).</p><p></p><p><span style="color: RoyalBlue">What do you mean 'spirit magic', Arrwuh? Priests or that dark ones the group speaks about? Or shamans from humanoid forces?</span></p><p></p><p></p><p>Possible strategies:</p><p>1. If they want to talk, we talk. We refuse any and all offers of exchanging The Book for our lives. We try to convince them that party that dispelled their demon (if they are one and the same) is more then capable of unleashing hell and heaven upon measly 300 men. (Probably diplomacy roll)</p><p></p><p>2. If they attack (either before or after parlay), Anniston and Vorian charge downhill with lances downing left- and right-most rider turning around and going back toward our "fort". Vorian considers Annistons mount as stronger and faster specimen as befits knight of his status. With some distraction from Arrwuh and cover from rest of the party (some 100 - 150 yard behind us) it shouldn't be a problem).</p><p></p><p>3. If they try to negotiate and we return to our forces unmolested then party pools their resources and funels atackers with spells and using surrounding area to several constricted spaces if possible destroying them with Jarulfs and Kellsons firepower.</p><p></p><p></p><p><span style="font-size: 9px">----------------------------------</span></p><p><span style="font-size: 9px">Level 0</span></p><p><span style="font-size: 9px">Detect Magic (Divination)</span></p><p><span style="font-size: 9px">Detect Poison (Divination)</span></p><p><span style="font-size: 9px">Guidance (Divination)</span></p><p><span style="font-size: 9px">Light (Evocation)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Level 1</span></p><p><span style="font-size: 9px">Divine Favor (Evocation)</span></p><p><span style="font-size: 9px">Magic Weapon (Transmutation)</span></p><p><span style="font-size: 9px">Protection from Evil (Abjuration) </span></p><p><span style="font-size: 9px">Shield of Faith (Abjuration)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Level 2</span></p><p><span style="font-size: 9px">Bear's Endurance (Transmutation)</span></p><p><span style="font-size: 9px">Shield Other (Abjuration)</span></p><p><span style="font-size: 9px">Spiritual Weapon (Evocation)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Armor runes selected from Tolgarien spell list (2+1/1+1):</span></p><p><span style="font-size: 9px">1st - Entangle, True strike, Magic stone</span></p><p><span style="font-size: 9px">2nd - Enlarge, Bull's Strength</span></p><p><span style="font-size: 9px">(+2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC, space of 10 feet and a natural reach of 10 feet, Melee and projectile weapons affected by this spell deal more damage)</span></p></blockquote><p></p>
[QUOTE="Neurotic, post: 3853034, member: 24380"] [b]Vorian actions[/b] Upon remounting, Vorian selects small rise little bit back from his current position and rides toward it closing also on Anniston. Then he turns and waits for riders to approach (see description above). [COLOR=RoyalBlue]What do you mean 'spirit magic', Arrwuh? Priests or that dark ones the group speaks about? Or shamans from humanoid forces?[/COLOR] Possible strategies: 1. If they want to talk, we talk. We refuse any and all offers of exchanging The Book for our lives. We try to convince them that party that dispelled their demon (if they are one and the same) is more then capable of unleashing hell and heaven upon measly 300 men. (Probably diplomacy roll) 2. If they attack (either before or after parlay), Anniston and Vorian charge downhill with lances downing left- and right-most rider turning around and going back toward our "fort". Vorian considers Annistons mount as stronger and faster specimen as befits knight of his status. With some distraction from Arrwuh and cover from rest of the party (some 100 - 150 yard behind us) it shouldn't be a problem). 3. If they try to negotiate and we return to our forces unmolested then party pools their resources and funels atackers with spells and using surrounding area to several constricted spaces if possible destroying them with Jarulfs and Kellsons firepower. [SIZE=1]---------------------------------- Level 0 Detect Magic (Divination) Detect Poison (Divination) Guidance (Divination) Light (Evocation) Level 1 Divine Favor (Evocation) Magic Weapon (Transmutation) Protection from Evil (Abjuration) Shield of Faith (Abjuration) Level 2 Bear's Endurance (Transmutation) Shield Other (Abjuration) Spiritual Weapon (Evocation) Armor runes selected from Tolgarien spell list (2+1/1+1): 1st - Entangle, True strike, Magic stone 2nd - Enlarge, Bull's Strength (+2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC, space of 10 feet and a natural reach of 10 feet, Melee and projectile weapons affected by this spell deal more damage)[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Four Lands - The Great North
Top