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<blockquote data-quote="J. Alexander" data-source="post: 5214177" data-attributes="member: 28453"><p><strong>Training</strong></p><p></p><p>After a skimpy meal the party is lead back to a very spartan barracks and time passes quickly. Endless classes and real world exercised in combat, survelliance, information gathering, forgery, interrogation, and other such spycraft consume every waking hour as each individuals skills are identifed and enhanced. At the end of the training..everyone now has the above listed skills as a class skill.</p><p></p><p>Additionaly ever one needs to roll a d20 three times and add the following result to their character skills. This is to reflect areas develope in the school that you did not know you had or that were enhanced.</p><p></p><p>01 - +2 to dexterity</p><p>02 - +1 to constution</p><p>03 - +1 to strenght</p><p>04 - + 2 charisma</p><p>05 - +1 to attack</p><p>06 - +1 to AC</p><p>07 - +5 sill points to hide</p><p>08 - +5 skill points to diplomacy</p><p>09 - +5 skill points to forgery</p><p>10 - +10 skill points to use magic item</p><p>11 - + 5 base hit points</p><p>12 - + 3 points to intelligence</p><p>13 - add the feat quick draw</p><p>14 - add the feat iron will</p><p>15 - add the feat finesse</p><p>16 - add the feat power attack</p><p>17 - add the feat endurance</p><p>18 - + 2 on saves vs poision</p><p>19 - Add the feat Brew/Creat Poision</p><p>20 - Roll again 2 time</p><p></p><p>ALL ROLL MUST BE DONE ON INVISIBLE CASTLE.</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 5214177, member: 28453"] [b]Training[/b] After a skimpy meal the party is lead back to a very spartan barracks and time passes quickly. Endless classes and real world exercised in combat, survelliance, information gathering, forgery, interrogation, and other such spycraft consume every waking hour as each individuals skills are identifed and enhanced. At the end of the training..everyone now has the above listed skills as a class skill. Additionaly ever one needs to roll a d20 three times and add the following result to their character skills. This is to reflect areas develope in the school that you did not know you had or that were enhanced. 01 - +2 to dexterity 02 - +1 to constution 03 - +1 to strenght 04 - + 2 charisma 05 - +1 to attack 06 - +1 to AC 07 - +5 sill points to hide 08 - +5 skill points to diplomacy 09 - +5 skill points to forgery 10 - +10 skill points to use magic item 11 - + 5 base hit points 12 - + 3 points to intelligence 13 - add the feat quick draw 14 - add the feat iron will 15 - add the feat finesse 16 - add the feat power attack 17 - add the feat endurance 18 - + 2 on saves vs poision 19 - Add the feat Brew/Creat Poision 20 - Roll again 2 time ALL ROLL MUST BE DONE ON INVISIBLE CASTLE. [/QUOTE]
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