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General Tabletop Discussion
*Pathfinder & Starfinder
The Four (or Five) Primary Classes
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<blockquote data-quote="Pour" data-source="post: 5868676" data-attributes="member: 59411"><p>What if classes started extremely specified and then ended up at some of the same design spaces at certain pivotal junctures? </p><p></p><p>For instance, a first level party might contain the shaman, druid, and witch doctor. Their low-Heroic capabilities are exceedingly different, mechanically and especially flavor wise. The shaman speaks with spirits and calls on totem guides, the druid shapeshifts and draws on natural forces, the witch doctor utilizes alchemy, poison, and rituals to lay hexes and sacred circles- but all are under an umbrella Primal source. Now, on the cusp of Paragon, the shaman, druid, and witch doctor come into some shared Primal design space, an iconic Primal power like 'Regeneration', or at Epic 'Reincarnation'. There could even be iconic lists, not unlike spell lists, where certain sources choose one of any number of Primal abilities. Maybe this occurs every 5 levels or so. </p><p></p><p>Take this a step further, and maybe roles are almost a source in their own right, and pivotal powers/abilities are gained every 5 levels or so independent of class. It would be an important step at character creation, probably right after class, and before even race, and grants you a necessary role feature (marking, big damage attack, or some sort of supplement/filter which allows for role-serving effects on powers). Then we could have effective Wizard defenders, laying a fireball and the creature at its epicenter becoming marked, or Cleric strikers who heal an adjacent ally and inflict damage of an equal amount on an adjacent enemy.</p><p></p><p>Call me crazy, but I'm in favor of many specified classes, not 4 basics. The archetypes should be the roles, in my opinion, and through them and perhaps some shared power source stuff serve their basic functions (aka are all effective, or conversely none are useless or broken). The class then becomes the fun, unique stuff on top.</p></blockquote><p></p>
[QUOTE="Pour, post: 5868676, member: 59411"] What if classes started extremely specified and then ended up at some of the same design spaces at certain pivotal junctures? For instance, a first level party might contain the shaman, druid, and witch doctor. Their low-Heroic capabilities are exceedingly different, mechanically and especially flavor wise. The shaman speaks with spirits and calls on totem guides, the druid shapeshifts and draws on natural forces, the witch doctor utilizes alchemy, poison, and rituals to lay hexes and sacred circles- but all are under an umbrella Primal source. Now, on the cusp of Paragon, the shaman, druid, and witch doctor come into some shared Primal design space, an iconic Primal power like 'Regeneration', or at Epic 'Reincarnation'. There could even be iconic lists, not unlike spell lists, where certain sources choose one of any number of Primal abilities. Maybe this occurs every 5 levels or so. Take this a step further, and maybe roles are almost a source in their own right, and pivotal powers/abilities are gained every 5 levels or so independent of class. It would be an important step at character creation, probably right after class, and before even race, and grants you a necessary role feature (marking, big damage attack, or some sort of supplement/filter which allows for role-serving effects on powers). Then we could have effective Wizard defenders, laying a fireball and the creature at its epicenter becoming marked, or Cleric strikers who heal an adjacent ally and inflict damage of an equal amount on an adjacent enemy. Call me crazy, but I'm in favor of many specified classes, not 4 basics. The archetypes should be the roles, in my opinion, and through them and perhaps some shared power source stuff serve their basic functions (aka are all effective, or conversely none are useless or broken). The class then becomes the fun, unique stuff on top. [/QUOTE]
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