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General Tabletop Discussion
*TTRPGs General
The fragility of heroic-tier characters
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<blockquote data-quote="Dykstrav" data-source="post: 4937237" data-attributes="member: 40522"><p>In my first 4E game, I actually wiped the party once. But alot of that was due to bad rolls and stubborn players--they decided to keep fighting the killer kobolds even after they were smitten by six crits within eight attacks, then proceeded to go after the big bad without taking an extended rest.</p><p></p><p>That campaign ended in the early paragon tier, at 13th level. Me and the players arrived at a consensus that paragon tier as written just isn't for us. Combats dragged on forever because both sides have so many hit points and the players have so many options. Immediate interrupts in particular really pad out the time it takes to play through a single round of combat. They rarely had to take an extended rest because the challenges (by the DMG guidelines) just didn't seem as challening as at heroic. At our last adventure, combats were taking an average of two hours to complete, as opposed to approximately thirty minutes at heroic tier. Fortunately, PHB2 was still fresh at the time, so the players were interested in starting new characters anyway.</p><p></p><p>In the current 4E game, the party just hit 4th level and we've had two character deaths. One was a bad crit against someone who is stubborn about spending healing surges. One of them was our striker, who loves to charge into the midst of melee and pretend that he's a defender.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4937237, member: 40522"] In my first 4E game, I actually wiped the party once. But alot of that was due to bad rolls and stubborn players--they decided to keep fighting the killer kobolds even after they were smitten by six crits within eight attacks, then proceeded to go after the big bad without taking an extended rest. That campaign ended in the early paragon tier, at 13th level. Me and the players arrived at a consensus that paragon tier as written just isn't for us. Combats dragged on forever because both sides have so many hit points and the players have so many options. Immediate interrupts in particular really pad out the time it takes to play through a single round of combat. They rarely had to take an extended rest because the challenges (by the DMG guidelines) just didn't seem as challening as at heroic. At our last adventure, combats were taking an average of two hours to complete, as opposed to approximately thirty minutes at heroic tier. Fortunately, PHB2 was still fresh at the time, so the players were interested in starting new characters anyway. In the current 4E game, the party just hit 4th level and we've had two character deaths. One was a bad crit against someone who is stubborn about spending healing surges. One of them was our striker, who loves to charge into the midst of melee and pretend that he's a defender. [/QUOTE]
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