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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="UngainlyTitan" data-source="post: 5429569" data-attributes="member: 28487"><p>I am going to start off with a little personal history. I started off with D&D in the eighties but as a player. In the late eighties I started playing and DMing Palladium and WHFRPG and stuck with them for 10 to 15 years or when I discovered D&D 3.0. Now in the latter end I was a bit burned out as a DM. Now I loved D&D 3.0 and move directly on to 3.5 when it came out. I resumed DM'ing with 3.5, though I was not that comfortable as a DM, so when 4e came out I was interested because it seemed a better game for DM's and the information coming out addressed stuff I saw as issues from the DM prespective.</p><p> </p><p>Now if 4e had not come out I think I would have moved on from 3.5 anyway as a DM/GM. I am not sure to what but I would almost certainly have bought Warhammer 3 despite my current financial situation. I have not done now as it is a big investment and I am very happy with 4e.</p><p> </p><p>So in answer to your questions:</p><p></p><p>No, not in my opinion. Hell, I am not sure it satifies me asll the time even <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p></p><p>No, people who were dissatisfied would have drifted on to other things but it would be more of a slow bleed than the crashing rift that the release of 4e created. They also would not have moved on to the same things.</p><p> </p><p></p><p>Make the best game they can, and try to attract as much new blood into the hobby as they can.</p><p> </p><p>The thing is that the hobby was never that monolitic even back in the day when there was only one version of the game. The game spread largely by word of mouth and DM's training in new players and new DM's and the odd group that figured it out from the printed manuals.</p><p>I suspect that the more generations of DMs your were from Gygax, Arneson et al. the more variation in the game you got.</p><p>And then it officially fractured pretty early anyway, what with OD&D, D&D and AD&D not to mention the specific setting rules and the near endless supply of optional kits, player books and what not.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5429569, member: 28487"] I am going to start off with a little personal history. I started off with D&D in the eighties but as a player. In the late eighties I started playing and DMing Palladium and WHFRPG and stuck with them for 10 to 15 years or when I discovered D&D 3.0. Now in the latter end I was a bit burned out as a DM. Now I loved D&D 3.0 and move directly on to 3.5 when it came out. I resumed DM'ing with 3.5, though I was not that comfortable as a DM, so when 4e came out I was interested because it seemed a better game for DM's and the information coming out addressed stuff I saw as issues from the DM prespective. Now if 4e had not come out I think I would have moved on from 3.5 anyway as a DM/GM. I am not sure to what but I would almost certainly have bought Warhammer 3 despite my current financial situation. I have not done now as it is a big investment and I am very happy with 4e. So in answer to your questions: No, not in my opinion. Hell, I am not sure it satifies me asll the time even :D [B][/B] No, people who were dissatisfied would have drifted on to other things but it would be more of a slow bleed than the crashing rift that the release of 4e created. They also would not have moved on to the same things. Make the best game they can, and try to attract as much new blood into the hobby as they can. The thing is that the hobby was never that monolitic even back in the day when there was only one version of the game. The game spread largely by word of mouth and DM's training in new players and new DM's and the odd group that figured it out from the printed manuals. I suspect that the more generations of DMs your were from Gygax, Arneson et al. the more variation in the game you got. And then it officially fractured pretty early anyway, what with OD&D, D&D and AD&D not to mention the specific setting rules and the near endless supply of optional kits, player books and what not. [/QUOTE]
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