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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5429608" data-attributes="member: 75712"><p><strong>1) Is it possible to create an edition of D&D that could largely satisfy 90% of the player base?</strong></p><p><strong></strong></p><p>Not imo. Nor do I think it's especially important that this be done. What's important is that "enough" of the older player base is satisfied, so they'll recruit new/returning players, and then to keep 90% of those <em>new</em> players satisfied.</p><p><strong></strong></p><p><strong>2) If it's not possible now, was it possible in 2007, before 4e was released?</strong></p><p><strong></strong></p><p>Not imo. D&D players, new and old, just like to argue. A lot. And then some some more.</p><p><strong></strong></p><p><strong>3) If it's not possible (now or then), what should Wizards, or whoever owns the D&D IP in the future, do about it?</strong></p><p><strong></strong></p><p>Keep players of the existing edition happy. (Even if the "existing edition" of D&D product eventually becomes boardgames, ccgs, or whatever.) Really, from a business perspective, a company only needs to keep <em>current</em> customers satisfied. While it would be nice imo to see a little more give and take between that company and all the various edition camps, it's not really necessary for them, and probably would consume more resources than they're capable of putting up for very little roi.</p><p></p><p>From my own selfish perspective, I just want to know that I can put out a LFG ad 30 years from now and be reasonably assured of finding someone to play with. That, of course, is made more likely, if the D&D IP is well maintained and remains strong, recognizable and associated with fantasy gaming.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5429608, member: 75712"] [B]1) Is it possible to create an edition of D&D that could largely satisfy 90% of the player base? [/B] Not imo. Nor do I think it's especially important that this be done. What's important is that "enough" of the older player base is satisfied, so they'll recruit new/returning players, and then to keep 90% of those [I]new[/I] players satisfied. [B] 2) If it's not possible now, was it possible in 2007, before 4e was released? [/B] Not imo. D&D players, new and old, just like to argue. A lot. And then some some more. [B] 3) If it's not possible (now or then), what should Wizards, or whoever owns the D&D IP in the future, do about it? [/B] Keep players of the existing edition happy. (Even if the "existing edition" of D&D product eventually becomes boardgames, ccgs, or whatever.) Really, from a business perspective, a company only needs to keep [I]current[/I] customers satisfied. While it would be nice imo to see a little more give and take between that company and all the various edition camps, it's not really necessary for them, and probably would consume more resources than they're capable of putting up for very little roi. From my own selfish perspective, I just want to know that I can put out a LFG ad 30 years from now and be reasonably assured of finding someone to play with. That, of course, is made more likely, if the D&D IP is well maintained and remains strong, recognizable and associated with fantasy gaming. [/QUOTE]
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