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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="Stormonu" data-source="post: 5429787" data-attributes="member: 52734"><p>I have to agree with Treebore. Before the widespread communication of the internet during 2E days, I had never considered the idea that people had stayed with 1E or OD&D - or that people had not started with BECMI to move "forward" to AD&D. With the ability to share information, preferences and such discourse there's actually a lot of disincentive to move on to a new edition.</p><p></p><p>As to your questions:</p><p></p><p>1) Anything's possible I suppose, but realistically I don't think someone is going to hit just the right formula to do it.</p><p></p><p>2) I don't think it was possible after the internet became fairly popular around 2000. The OGL makes its doubly difficult.</p><p></p><p>3) Pick an edition and stick with it. Revise and add on, sure. Overhaul, and you're just looking for another split of the customer base and smaller revenue returns.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5429787, member: 52734"] I have to agree with Treebore. Before the widespread communication of the internet during 2E days, I had never considered the idea that people had stayed with 1E or OD&D - or that people had not started with BECMI to move "forward" to AD&D. With the ability to share information, preferences and such discourse there's actually a lot of disincentive to move on to a new edition. As to your questions: 1) Anything's possible I suppose, but realistically I don't think someone is going to hit just the right formula to do it. 2) I don't think it was possible after the internet became fairly popular around 2000. The OGL makes its doubly difficult. 3) Pick an edition and stick with it. Revise and add on, sure. Overhaul, and you're just looking for another split of the customer base and smaller revenue returns. [/QUOTE]
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