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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="Aus_Snow" data-source="post: 5429805" data-attributes="member: 29112"><p>1. Hell, no.</p><p>2. Also, no.</p><p>3. Nothing can be done about it. Not by anyone.</p><p></p><p>Personally, I think that's not only a good thing, but a <em>great</em> one. We are - particular those of us who want to play fantasy TTRPGs - spoiled for choice like never before. You got some particular itch to scratch? Oh yeah, there'll be just the fix for that, out there somewhere. And what with search engines, blogs, online shops, forums, online social networking sites and systems... (etc.)... it's incredibly easy to find just that thing. Oh, and probably have it delivered to your door, should you so wish. Not to mention, PDFs. Previews online. Direct contact with publishers, writers, whoever (well, in some cases, anyway). And hey, online roleplaying, of course. And locating players/GMs for real world gaming, as well.</p><p></p><p>In fact, the point about communication brings me back to the other thing I like about this "fragmentation" (i.e., diversity) - it's going back to its roots. Or, on a bigger scale than ever, more to the point. Small operations, real communication, genuine enthusiasm from these fellow passionate gamers who happen to be making something you want. That kind of thing. Print on demand is just one bit of the picture here.</p><p></p><p>It started free from big business and all that comes with that. And that's where it's headed. Or, at least, it's where more and more of the "industry" (*snort*) is going, year by year.</p><p></p><p>Anyway, that's how I see things. Needless to say, perhaps, YMMV (etc.)</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5429805, member: 29112"] 1. Hell, no. 2. Also, no. 3. Nothing can be done about it. Not by anyone. Personally, I think that's not only a good thing, but a [I]great[/I] one. We are - particular those of us who want to play fantasy TTRPGs - spoiled for choice like never before. You got some particular itch to scratch? Oh yeah, there'll be just the fix for that, out there somewhere. And what with search engines, blogs, online shops, forums, online social networking sites and systems... (etc.)... it's incredibly easy to find just that thing. Oh, and probably have it delivered to your door, should you so wish. Not to mention, PDFs. Previews online. Direct contact with publishers, writers, whoever (well, in some cases, anyway). And hey, online roleplaying, of course. And locating players/GMs for real world gaming, as well. In fact, the point about communication brings me back to the other thing I like about this "fragmentation" (i.e., diversity) - it's going back to its roots. Or, on a bigger scale than ever, more to the point. Small operations, real communication, genuine enthusiasm from these fellow passionate gamers who happen to be making something you want. That kind of thing. Print on demand is just one bit of the picture here. It started free from big business and all that comes with that. And that's where it's headed. Or, at least, it's where more and more of the "industry" (*snort*) is going, year by year. Anyway, that's how I see things. Needless to say, perhaps, YMMV (etc.) [/QUOTE]
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