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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="shadzar" data-source="post: 5429811" data-attributes="member: 6667746"><p>That could be because of the fragmentation created by the 3rd edition itself, and because of the marketing at the time.</p><p></p><p>I didn't see it as I found out about 3rd edition...I don't even remember...think it was WotC website or the comic store I was helping with at the time, but it definitely pushed itself while removing support for older editions, same as 2nd edition removed support for OD&D.</p><p></p><p>The removing of the support could play a LARGE part of why there is fragmentation as well as the advertising. "If you been playing 3.x you've been doing it wrong and not having fun", as the advertising of 4th suggested.</p><p></p><p>So lack of support could ahve been hindering ANY edition from having the same numbers as the fragmentation already caused confusion and separation, as well the lack of support made it where new people couldn't have entry level access to get their own.</p><p></p><p>That might be the biggest thing causing fragmentation, lack of support. Unilateral support would strengthen the community some, and strengthen the "brand", but weaken each product for each edition.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5429811, member: 6667746"] That could be because of the fragmentation created by the 3rd edition itself, and because of the marketing at the time. I didn't see it as I found out about 3rd edition...I don't even remember...think it was WotC website or the comic store I was helping with at the time, but it definitely pushed itself while removing support for older editions, same as 2nd edition removed support for OD&D. The removing of the support could play a LARGE part of why there is fragmentation as well as the advertising. "If you been playing 3.x you've been doing it wrong and not having fun", as the advertising of 4th suggested. So lack of support could ahve been hindering ANY edition from having the same numbers as the fragmentation already caused confusion and separation, as well the lack of support made it where new people couldn't have entry level access to get their own. That might be the biggest thing causing fragmentation, lack of support. Unilateral support would strengthen the community some, and strengthen the "brand", but weaken each product for each edition. [/QUOTE]
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The fragmentation of the D&D community... was it inevitable?
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