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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5430128" data-attributes="member: 65637"><p>The problem is twofold. Biggest is the problem of rivalry.</p><p></p><p>When you look at most other fandoms, there's rivalries built in. Sports teams against other sports teams. My TV show versus your TV show. PC gaming master race vs sad console peasantry*.</p><p></p><p>We had a good run with rivalry, you know, and you can thank White Wolf for it. Come on, we've all seen it - someone talks about a more dramatic game or mentions Vampire and sooner or later it turns into "Hah hah hah, that Vampire drama! Hah hah! Ahhhh!" Before and after that, we had LARPing to make fun of. Who hasn't seen the video of "Lightning bolt! Lightning bolt!" amongst us?</p><p></p><p>But it couldn't last. And it didn't last.</p><p></p><p>We're fans. We <em>love</em> having a rivalry. Nevermind that we're human beings and adore having in-group and out-group, we're fans of a relatively niche market that is nonetheless large enough to hold differing opinions. That's pretty much made <strong>perfectly</strong> for rivalries.</p><p></p><p>There was three things that could've happened.</p><p></p><p>1) The change is rediculously minute, and I mean rediculously. To put it in perspective, Pathfinder changed an absurdly small amount, and is closer to being 3.55 then it is 3.75, <em>and there's still people who hate it for changing too much</em>.</p><p></p><p>2) No new edition. Just keep chugging along in 3.x. Except that too was getting heated. Just try talking about Tome of Battle and see if you can get everyone to peacefully agree on it. How long do you think it'll go until someone cries out that anime is ruining his game?</p><p></p><p>3) Make a new edition. Boom, schism.</p><p></p><p>And that's the second problem: <em>we hate change</em>. Fans <strong>abhor</strong> change. It runs anathema to our very <em>souls</em>. Fantasy has for a long time been a very bizarrely conservative genre, and as tabletop gamers, we're the niche amongst <em>that</em>. Just look at the fights that grew out of 3.x on what should or shouldn't be banned. I've seen people ban the <strong>warlock</strong> because they thought it was too powerful, and by too powerful I mean <em>it was too different for them</em>.</p><p></p><p>So, to answer all three questions in one go: Yeah, there was going to be a split, a messy one, and I don't think it could be mended, and I don't think it could be avoided.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5430128, member: 65637"] The problem is twofold. Biggest is the problem of rivalry. When you look at most other fandoms, there's rivalries built in. Sports teams against other sports teams. My TV show versus your TV show. PC gaming master race vs sad console peasantry*. We had a good run with rivalry, you know, and you can thank White Wolf for it. Come on, we've all seen it - someone talks about a more dramatic game or mentions Vampire and sooner or later it turns into "Hah hah hah, that Vampire drama! Hah hah! Ahhhh!" Before and after that, we had LARPing to make fun of. Who hasn't seen the video of "Lightning bolt! Lightning bolt!" amongst us? But it couldn't last. And it didn't last. We're fans. We [I]love[/I] having a rivalry. Nevermind that we're human beings and adore having in-group and out-group, we're fans of a relatively niche market that is nonetheless large enough to hold differing opinions. That's pretty much made [B]perfectly[/B] for rivalries. There was three things that could've happened. 1) The change is rediculously minute, and I mean rediculously. To put it in perspective, Pathfinder changed an absurdly small amount, and is closer to being 3.55 then it is 3.75, [I]and there's still people who hate it for changing too much[/I]. 2) No new edition. Just keep chugging along in 3.x. Except that too was getting heated. Just try talking about Tome of Battle and see if you can get everyone to peacefully agree on it. How long do you think it'll go until someone cries out that anime is ruining his game? 3) Make a new edition. Boom, schism. And that's the second problem: [I]we hate change[/I]. Fans [B]abhor[/B] change. It runs anathema to our very [I]souls[/I]. Fantasy has for a long time been a very bizarrely conservative genre, and as tabletop gamers, we're the niche amongst [I]that[/I]. Just look at the fights that grew out of 3.x on what should or shouldn't be banned. I've seen people ban the [B]warlock[/B] because they thought it was too powerful, and by too powerful I mean [I]it was too different for them[/I]. So, to answer all three questions in one go: Yeah, there was going to be a split, a messy one, and I don't think it could be mended, and I don't think it could be avoided. [/QUOTE]
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