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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="BryonD" data-source="post: 5430268" data-attributes="member: 957"><p>Good question. Because I think a lot of the issue is buried in there.</p><p></p><p>For me, it is very much mechanics. </p><p>I don't really like dragonborn, for example, but I was reskinning good mechanics long before I ever heard of 4E. So having a core race that I don't care for didn't make me blink.</p><p>I also have no great devotion to the classic D&D "Vancian" magic. I don't have any problem with it, but I don't require it.</p><p></p><p>I know there are a lot of people who are much more concerned about these types of things. </p><p></p><p>It seems they may have constructed a gauntlet of preference changes. Each step lost more players. </p><p></p><p>Not that it is really that black and white, but the effect is present.</p><p></p><p>And that certainly isn't to say that you should never make changes. But you have to think them through more.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5430268, member: 957"] Good question. Because I think a lot of the issue is buried in there. For me, it is very much mechanics. I don't really like dragonborn, for example, but I was reskinning good mechanics long before I ever heard of 4E. So having a core race that I don't care for didn't make me blink. I also have no great devotion to the classic D&D "Vancian" magic. I don't have any problem with it, but I don't require it. I know there are a lot of people who are much more concerned about these types of things. It seems they may have constructed a gauntlet of preference changes. Each step lost more players. Not that it is really that black and white, but the effect is present. And that certainly isn't to say that you should never make changes. But you have to think them through more. [/QUOTE]
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The fragmentation of the D&D community... was it inevitable?
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