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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5430609" data-attributes="member: 65637"><p>So, ranger/wizard/druid.</p><p></p><p>Let's use 2e as we're going from 2e to 3e.</p><p></p><p>We'll say average party level 10, that puts us at about 7/7/7.</p><p></p><p>Moving to 3e, that makes us about 4/3/3</p><p></p><p>So, we aren't polymorphing.</p><p></p><p>We aren't dual wielding to any degree of skill.</p><p></p><p>We don't even have lightning bolt.</p><p></p><p>Level ten was pretty dang high in 2e, too. Just how much higher do we need to go?</p><p></p><p>I'm sorry, but unless I'm missing something, your example doesn't hold up.</p><p></p><p>In fact, let's look at attributes.</p><p></p><p>Ranger/druid/wizard means you need some REALLY hefty stats. Wizard means 9 intelligence. Druid means 12 wisdom, 15 charisma. Ranger means 13 strength, 13 dex, 14 con, and 14 wisdom.</p><p></p><p>That means, at the LOWEST, you need 13/13/14/9/14/15. In 2e? That's damn rare indeed.</p><p></p><p>Ah, but we're throwing lightning bolt, so that means int has to be higher. 13/13/14/13/14/15.</p><p></p><p>Now we hit 3e. Strength is your damage and your hit. Dex is your armor, since you aren't wearing any. You can't cast any wizard spells while polymorphed, as I'm assuming by polymorph you are using Wild Shape. You need Constitution because everyone does. You need wisdom for druid spells. Intelligence for wizard spells. And you need that 15 charisma to be a druid from 2e.</p><p></p><p>This is not a "good" 3e character. This is not a 3e character that can throw lightning bolts and dual wield and polymorph. It's a 3e character that flounders along, utterly useless.</p><p></p><p>I find your example suspicious.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5430609, member: 65637"] So, ranger/wizard/druid. Let's use 2e as we're going from 2e to 3e. We'll say average party level 10, that puts us at about 7/7/7. Moving to 3e, that makes us about 4/3/3 So, we aren't polymorphing. We aren't dual wielding to any degree of skill. We don't even have lightning bolt. Level ten was pretty dang high in 2e, too. Just how much higher do we need to go? I'm sorry, but unless I'm missing something, your example doesn't hold up. In fact, let's look at attributes. Ranger/druid/wizard means you need some REALLY hefty stats. Wizard means 9 intelligence. Druid means 12 wisdom, 15 charisma. Ranger means 13 strength, 13 dex, 14 con, and 14 wisdom. That means, at the LOWEST, you need 13/13/14/9/14/15. In 2e? That's damn rare indeed. Ah, but we're throwing lightning bolt, so that means int has to be higher. 13/13/14/13/14/15. Now we hit 3e. Strength is your damage and your hit. Dex is your armor, since you aren't wearing any. You can't cast any wizard spells while polymorphed, as I'm assuming by polymorph you are using Wild Shape. You need Constitution because everyone does. You need wisdom for druid spells. Intelligence for wizard spells. And you need that 15 charisma to be a druid from 2e. This is not a "good" 3e character. This is not a 3e character that can throw lightning bolts and dual wield and polymorph. It's a 3e character that flounders along, utterly useless. I find your example suspicious. [/QUOTE]
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