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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5431166" data-attributes="member: 32740"><p><strong><span style="color: cyan">1) Is it possible to create an edition of D&D that could largely satisfy 90% of the player base?</span></strong></p><p> </p><p>Given that specific phrasing, YES. That is, an edition that would not 100% satisfy, merely "largely" satisfy (meaning that significantly more would be satisfied with it than dissatisfied). And that the aforementioned sector would amount to 90% of the player base with the remaining 10% thinking the whole thing stinks like yesterdays diapers.</p><p> </p><p>That is pretty much the situation that exists now, though my <em>perception</em> is that it is deteriorating because the set of rules that WotC is currently using carries consequences they clearly did not see (but should have) back when they first headed down this road in 2000 with 3E.</p><p> </p><p>Yes, it IS possible to create yet another edition of D&D rules which can at least somewhat please at least 90% of the player base.</p><p> </p><p> </p><p> </p><p><strong><span style="color: cyan">2) If it's not possible now, was it possible in 2007, before 4e was released?</span></strong></p><p> </p><p>Yes. Just as it is now given the aforementioned parameters, it was possible before 4E was released. It was and is possible to create an edition that has less of a divisive, and continually degrading effect upon the player base.</p><p> </p><p> </p><p> </p><p><strong><span style="color: cyan">3) If it's not possible (now or then), what should Wizards, or whoever owns the D&D IP in the future, do about it?</span></strong></p><p> </p><p>Look at what elements made the game popular in the first place. Look at what elements are being sought by those who dismiss 4E and choose earlier editions as their game of choice. Look at what they have REMOVED from D&D, at least as seriously as what they added. Not all that glitters is gold...</p><p> </p><p>I believe it should be possible to construct an edition that re-embraces key elements of D&D that were discarded as outdated, undesireable and unnecessary to maintain the games popularity within its own existing community - yet without saddling the game with the feel of a dull, clunky, antiquated RPG.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5431166, member: 32740"] [B][COLOR=cyan]1) Is it possible to create an edition of D&D that could largely satisfy 90% of the player base?[/COLOR][/B] Given that specific phrasing, YES. That is, an edition that would not 100% satisfy, merely "largely" satisfy (meaning that significantly more would be satisfied with it than dissatisfied). And that the aforementioned sector would amount to 90% of the player base with the remaining 10% thinking the whole thing stinks like yesterdays diapers. That is pretty much the situation that exists now, though my [I]perception[/I] is that it is deteriorating because the set of rules that WotC is currently using carries consequences they clearly did not see (but should have) back when they first headed down this road in 2000 with 3E. Yes, it IS possible to create yet another edition of D&D rules which can at least somewhat please at least 90% of the player base. [B][COLOR=cyan]2) If it's not possible now, was it possible in 2007, before 4e was released?[/COLOR][/B] Yes. Just as it is now given the aforementioned parameters, it was possible before 4E was released. It was and is possible to create an edition that has less of a divisive, and continually degrading effect upon the player base. [B][COLOR=cyan]3) If it's not possible (now or then), what should Wizards, or whoever owns the D&D IP in the future, do about it?[/COLOR][/B] Look at what elements made the game popular in the first place. Look at what elements are being sought by those who dismiss 4E and choose earlier editions as their game of choice. Look at what they have REMOVED from D&D, at least as seriously as what they added. Not all that glitters is gold... I believe it should be possible to construct an edition that re-embraces key elements of D&D that were discarded as outdated, undesireable and unnecessary to maintain the games popularity within its own existing community - yet without saddling the game with the feel of a dull, clunky, antiquated RPG. [/QUOTE]
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