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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="Reigan" data-source="post: 5431213" data-attributes="member: 67973"><p>The seeds of the split were sown right from the beginning of 3e. A mainstream game like D&D should never of had that much system mastery built into it, it was bound to cause problems later. The change from 3.0 to 3.5 created a climate where another incremental upgrade as opposed by a major overhaul would have been unacceptable.</p><p></p><p>WotC are also too big. Unlike most rpg companies, they have massive resources that allow them to make signification changes, most edition changes are not that big. They are also being driven to achieve a larger market share than is realistic by their corporate overlords, something that other companies don't have to worry about, leading flailing around and random changes in direction in desperate attempts to drum up more sales.</p><p></p><p>The internet age also makes thing difficult. 20 years ago, if there was a rule you didn't like, you would house rule it & move on. These days you look on-line, find other, like-minded people to declare why you hate that game & never play it again.</p></blockquote><p></p>
[QUOTE="Reigan, post: 5431213, member: 67973"] The seeds of the split were sown right from the beginning of 3e. A mainstream game like D&D should never of had that much system mastery built into it, it was bound to cause problems later. The change from 3.0 to 3.5 created a climate where another incremental upgrade as opposed by a major overhaul would have been unacceptable. WotC are also too big. Unlike most rpg companies, they have massive resources that allow them to make signification changes, most edition changes are not that big. They are also being driven to achieve a larger market share than is realistic by their corporate overlords, something that other companies don't have to worry about, leading flailing around and random changes in direction in desperate attempts to drum up more sales. The internet age also makes thing difficult. 20 years ago, if there was a rule you didn't like, you would house rule it & move on. These days you look on-line, find other, like-minded people to declare why you hate that game & never play it again. [/QUOTE]
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