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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5431522" data-attributes="member: 19675"><p>Agreed- and he did. AND he improved them over time. He did not have all 18's, however.</p><p></p><p></p><p></p><p>Given that we just needed to know that such a combo was legal according to TSR, and these characters were never going to be played in someone else's group*, the knowledge that it was an approved combo was sufficient. He's the only one of his kind in the entire campaign, so we never needed to look at the article again after a few years of play...certainly not after 10 or 17 or 20.</p><p></p><p>Have you ever looked at a PC that's several years old and noticed you have a magic item- one you KNOW you got in a published adventure- but you don't recall precisely which one?</p><p></p><p>If you haven't, you probably haven't played many PCs past a decade. Instead of keeping track of which module or what have you was the source of each item gained, we just copied that info onto a piece of paper or 3x5 notecard or some such.</p><p></p><p></p><p></p><p></p><p>* I've never met a group that let you import PCs from another game, basically because you have no way of determining how "kosher" that PC is. Did that "Amulet of Set" come from an official adventure? A 3PP adventure? Was it a homebrewed device? And regardless of whether the device was legit, did you EARN it by your gaming, did you have a special relationship with the DM, or did you just write it on your sheet before showing up?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5431522, member: 19675"] Agreed- and he did. AND he improved them over time. He did not have all 18's, however. Given that we just needed to know that such a combo was legal according to TSR, and these characters were never going to be played in someone else's group*, the knowledge that it was an approved combo was sufficient. He's the only one of his kind in the entire campaign, so we never needed to look at the article again after a few years of play...certainly not after 10 or 17 or 20. Have you ever looked at a PC that's several years old and noticed you have a magic item- one you KNOW you got in a published adventure- but you don't recall precisely which one? If you haven't, you probably haven't played many PCs past a decade. Instead of keeping track of which module or what have you was the source of each item gained, we just copied that info onto a piece of paper or 3x5 notecard or some such. * I've never met a group that let you import PCs from another game, basically because you have no way of determining how "kosher" that PC is. Did that "Amulet of Set" come from an official adventure? A 3PP adventure? Was it a homebrewed device? And regardless of whether the device was legit, did you EARN it by your gaming, did you have a special relationship with the DM, or did you just write it on your sheet before showing up? [/QUOTE]
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