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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="GreyLord" data-source="post: 5431616" data-attributes="member: 4348"><p>Actually, had no one given a source, I probably would have done what I do to munchkins who try to pull off stuff that bends the rules (like the Drow Ranger/druid/Wizard kind of bends the actual rules of 1e even) and don't provide me a source...it's like the made it up.</p><p></p><p>I think actually, you shouldn't be mad at me since what people wasn't the posted wasn't actually a source at all...AND I DID go and shuffle through my Dragon magazines to find the actual source...</p><p></p><p>So...in truth...I DID go and shuffle through the magazines and gave people the benefit of the doubt. I could have gone and simply read what it said (which may have been why someone didn't really want to give the actual source...one could be seen as bending that source to their own ideas by some technicalities...once again...I gave the benefit of the doubt) in Dragon #100 and said...hey that really doesn't back up that much at all...and in fact infers that without bending the rules the character is actually not legit...</p><p></p><p>But don't worry, I have played with some rather Munchkin players in 3.X (though normally they are FAR more helpful in showing what the resources of where a certain rule for their build or charater comes from)...I didn't normally have to deal with this from characters of older editions though. I can be pretty lax...but if someone brought something to the table without being able to show me the source...it's basically considered made up and not allowed.</p><p></p><p>No one ever had to learn a bunch of houserules for the games I DM'd overall. IN fact much of the stuff was hidden information, so knowing what a monster was like in the MM might not actually be all that useful in a fight. What your character knew and what YOU know out of game were two different things...and as long as one knew their own character...they pretty much knew the rules they needed. That of course relies that you actually KNEW about your character, and what they could or could not do...as well as their limits. </p><p></p><p>I don't think I've ever met someone that had a character concept or idea from Dragon that couldn't state the exact issue it was from (at the least, some had page and paragraph down) as they would need to refer to it from time to time if I had questions...or someone else in the group had questions (ESPECIALLY IF ONE OF THE OTHER PLAYERS suspected someone was going munchkin for no other reason than to be munchkin...so not even me).</p><p></p><p>Other editions DID have conversion guides by the way. The standing rule for 1e to 2e was actually a grandfather clause in which you could convert characters almost exactly as they were between editions. The official conversion guide for BECMI to AD&D I think was in the Rules compendium, and the conversion guide for boot Hill games I believe was found in the 1e DMG starting on page 112 (and later in the same section a conversion to Gamma World). </p><p></p><p>So, sorry to be a downer, it's just a little pet peeve when someone tells you one thing as if it's fact...when in fact it's not.</p><p></p><p>(Sort of like someone telling you a recipe for great chili is found in this Good Housekeeping cookbook, but when you look it's only a reference to a recipe with NO recipe to be found...kind of hard to make the chili then...and you still have to find the recipe.</p><p></p><p>or even better, getting directions to their house only to find that you end up in the middle of nowhere, and their house isn't anywhere in sight...perhaps they didn't want you to find the house in the first place?)</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5431616, member: 4348"] Actually, had no one given a source, I probably would have done what I do to munchkins who try to pull off stuff that bends the rules (like the Drow Ranger/druid/Wizard kind of bends the actual rules of 1e even) and don't provide me a source...it's like the made it up. I think actually, you shouldn't be mad at me since what people wasn't the posted wasn't actually a source at all...AND I DID go and shuffle through my Dragon magazines to find the actual source... So...in truth...I DID go and shuffle through the magazines and gave people the benefit of the doubt. I could have gone and simply read what it said (which may have been why someone didn't really want to give the actual source...one could be seen as bending that source to their own ideas by some technicalities...once again...I gave the benefit of the doubt) in Dragon #100 and said...hey that really doesn't back up that much at all...and in fact infers that without bending the rules the character is actually not legit... But don't worry, I have played with some rather Munchkin players in 3.X (though normally they are FAR more helpful in showing what the resources of where a certain rule for their build or charater comes from)...I didn't normally have to deal with this from characters of older editions though. I can be pretty lax...but if someone brought something to the table without being able to show me the source...it's basically considered made up and not allowed. No one ever had to learn a bunch of houserules for the games I DM'd overall. IN fact much of the stuff was hidden information, so knowing what a monster was like in the MM might not actually be all that useful in a fight. What your character knew and what YOU know out of game were two different things...and as long as one knew their own character...they pretty much knew the rules they needed. That of course relies that you actually KNEW about your character, and what they could or could not do...as well as their limits. I don't think I've ever met someone that had a character concept or idea from Dragon that couldn't state the exact issue it was from (at the least, some had page and paragraph down) as they would need to refer to it from time to time if I had questions...or someone else in the group had questions (ESPECIALLY IF ONE OF THE OTHER PLAYERS suspected someone was going munchkin for no other reason than to be munchkin...so not even me). Other editions DID have conversion guides by the way. The standing rule for 1e to 2e was actually a grandfather clause in which you could convert characters almost exactly as they were between editions. The official conversion guide for BECMI to AD&D I think was in the Rules compendium, and the conversion guide for boot Hill games I believe was found in the 1e DMG starting on page 112 (and later in the same section a conversion to Gamma World). So, sorry to be a downer, it's just a little pet peeve when someone tells you one thing as if it's fact...when in fact it's not. (Sort of like someone telling you a recipe for great chili is found in this Good Housekeeping cookbook, but when you look it's only a reference to a recipe with NO recipe to be found...kind of hard to make the chili then...and you still have to find the recipe. or even better, getting directions to their house only to find that you end up in the middle of nowhere, and their house isn't anywhere in sight...perhaps they didn't want you to find the house in the first place?) [/QUOTE]
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