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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="Dausuul" data-source="post: 5432233" data-attributes="member: 58197"><p>As regards narrative-driven metagame mechanics, I don't think it needs to be a big deal. A few powers like "Come and Get It" would need to be rewritten or deleted. We'd see more Essentials-style classes and fewer Vancian casters in drag. Healing surges and full daily healing might be replaced with something else, or they might just get a facelift to make them more palatable to the simulationist.</p><p></p><p>And I'm certainly not proposing taking 4E back to 3E/PF! That's the last thing I'd want to see. I myself am a 4E DM, and 3E is the single edition I never want to run again. I could be talked into running either edition of AD&D, I rather like the idea of giving BECMI another go sometime, I might even be willing to take a stab at OD&D, and I wouldn't mind <em>playing</em> 3E, but DMing a 3E game... hell no.</p><p></p><p>However, I think there are a lot fewer irreconcilable differences between the 4E and 3E/PF fanbases than people think. Probably the biggest complaint I've heard about 4E <em>as a system</em>* is that it's "video-gamey," by which the complainers seem to mean that it doesn't pay enough attention to crafting a believable and coherent world. I don't think many 4E fans would object to the system doing a better job crafting a believable world, so long as it didn't undermine 4E's strengths of clear rules and ease of play.</p><p></p><p>[size=-2]*The other complaint I hear a lot about 4E is, "I've already got hundreds of dollars' worth of 3E books." There's not a lot WotC can do about that one; they really <em>would</em> have to go back to 3E to tackle that concern, and then you'd hear the exact same complaint from 4E gamers. This is why I suggest waiting until boredom starts driving people away from 3E, Pathfinder, and 4E alike.[/size]</p><p></p><p></p><p></p><p>I've been thinking this very thought. It's ironic; the OGL/SRD was created as "one system to rule them all," with the explicit intent of killing off competing rules systems. WotC wrought too well.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5432233, member: 58197"] As regards narrative-driven metagame mechanics, I don't think it needs to be a big deal. A few powers like "Come and Get It" would need to be rewritten or deleted. We'd see more Essentials-style classes and fewer Vancian casters in drag. Healing surges and full daily healing might be replaced with something else, or they might just get a facelift to make them more palatable to the simulationist. And I'm certainly not proposing taking 4E back to 3E/PF! That's the last thing I'd want to see. I myself am a 4E DM, and 3E is the single edition I never want to run again. I could be talked into running either edition of AD&D, I rather like the idea of giving BECMI another go sometime, I might even be willing to take a stab at OD&D, and I wouldn't mind [i]playing[/i] 3E, but DMing a 3E game... hell no. However, I think there are a lot fewer irreconcilable differences between the 4E and 3E/PF fanbases than people think. Probably the biggest complaint I've heard about 4E [i]as a system[/i]* is that it's "video-gamey," by which the complainers seem to mean that it doesn't pay enough attention to crafting a believable and coherent world. I don't think many 4E fans would object to the system doing a better job crafting a believable world, so long as it didn't undermine 4E's strengths of clear rules and ease of play. [size=-2]*The other complaint I hear a lot about 4E is, "I've already got hundreds of dollars' worth of 3E books." There's not a lot WotC can do about that one; they really [i]would[/i] have to go back to 3E to tackle that concern, and then you'd hear the exact same complaint from 4E gamers. This is why I suggest waiting until boredom starts driving people away from 3E, Pathfinder, and 4E alike.[/size] I've been thinking this very thought. It's ironic; the OGL/SRD was created as "one system to rule them all," with the explicit intent of killing off competing rules systems. WotC wrought too well. [/QUOTE]
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