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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="UngainlyTitan" data-source="post: 5432592" data-attributes="member: 28487"><p>Depends on what you mean by support. In general I would consider support to mean produce new material for:</p><p> </p><p>In that case no, They would be supporting fragmenation in the marketplace and it Erik Mona is correct in his observation that WoTC D&D is the gateway for new players not brought in by active gamers then the new player aquisition would contribute to the market place fragmentation.</p><p> </p><p>Now what about selling in an digital format material produced for older editions of the game?</p><p>I see very little downside to selling material for editions prior to 3.0 but I see quite a bit of potential downside to selling 3.x material. The principal beneficiery would be Paizo and they are a competitor at this point.</p><p> </p><p>Now when Paizo releases Pathfinder 2.0 they could revisit the decision.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5432592, member: 28487"] Depends on what you mean by support. In general I would consider support to mean produce new material for: In that case no, They would be supporting fragmenation in the marketplace and it Erik Mona is correct in his observation that WoTC D&D is the gateway for new players not brought in by active gamers then the new player aquisition would contribute to the market place fragmentation. Now what about selling in an digital format material produced for older editions of the game? I see very little downside to selling material for editions prior to 3.0 but I see quite a bit of potential downside to selling 3.x material. The principal beneficiery would be Paizo and they are a competitor at this point. Now when Paizo releases Pathfinder 2.0 they could revisit the decision. [/QUOTE]
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The fragmentation of the D&D community... was it inevitable?
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